🔥 ASTRAEA ORATIO, FIRST LOOK AT LIVE GAMEPLAY
We finally have a proper look at how Astraea Oratio actually plays instead of trying to judge it from short clips.
The TGS build shows:
✅ 3 character party
✅ Enemy intent preview
✅ AP based skill system
✅ Character switching
✅ Break mechanics
✅ Counter Skills with timing inputs
✅ Territory Declaration
✅ Boss fights with much more reactive combat than a normal turn based RPG
The interesting part is how different outlets have described the combat.
Some Japanese hands ons call it turn based with real time reactive elements, while Inven describes it closer to real time action.
Watching the gameplay makes it clearer, decisions are structured around turns and AP, but enemies stay active and a lot of the combat depends on reacting, switching and timing your counters.
The game is currently planned for Android + iOS first, with PC coming later.
Around 30 playable characters are planned for launch, worldwide release is the target, and a CBT announcement is coming.
🎥 Gameplay recorded from the TGS 2026 build.
Source: Inven Global TGS hands on
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