New pinned post to make things official
Hi I'm the new KidNamedFinger account, my original account is deleted due to reasons I can't disclose or I'll be damned for eternity
"will you ever release missingnok's models ported to rbxm/studio" -> Probably, do y'all want it?
They will be in .fbx files but edited to be somewhat stable in studio
https://t.co/M2g06fLK4j
Getting called as one of the shiny beacons for the, roblox porn community is pretty bizzare though but I'll take it nonetheless.
But remember, never fully idolize someone from the internet, it never ends well
"will you ever release missingnok's models ported to rbxm/studio" -> Probably, do y'all want it?
They will be in .fbx files but edited to be somewhat stable in studio
https://t.co/M2g06fLK4j
This account should be in the clear now so I'm going back to my first form KidNamedFinger
Too bad the deactivated account still has the original username, oh well.
My true form, has risen once more.
I'm not too into militaristic vibes for my goons so probably not going to pay my animator to make one.
Yeah I did a sfx of a TDX animation which is a game that's military themed aswell but that's only because of Dr.Xenon being in there, I don't even play the actual game. (1/2)
@pixieefaee For code only... none of the art is made with AI, not even concepts, animations, or any UI. At this point there are no more Roblox games without AI code, MM2 is prob one of the most human made game rn because of the art
If you still have any other questions, we will be glad to help you out and answer them through either dms or replies on this tweet!
I know I talk like some hr corporate sometimes but I'm not like that all the time.
First ever technical question I've gotten on here!
The answer is to have each object in blender to only have 1 material only, once you export it as a .fbx file, those materials will be turned into images, uploaded, and applied to the meshes automatically by Roblox on import.
If the textures still doesn't import itself when you put down the .fbx into studio, you'll need to import the texture images manually, and then add them back in through the colormap properties inside a surfaceappearance item that's inserted into the meshes of your models!