Hi, survivors!
This update brings a highly requested feature to multiplayer: PVP support (well, friendly fire as we can say)!
You can now choose to enable friendly fire and battle it out with your friends.
We have also introduced a new loot mechanic for enemies who beg for mercy, smoothed out combat animations, and fixed a critical physics bug causing entities to sink into the ground.
Read the details on Steam:
https://t.co/yvYHbcyi0U
And share pictures of your friendly fire mishaps!
The long-awaited Skills system is coming in the next big update!
Today we'll tell you how it will work and what to expect.
Read the details on Steam: https://t.co/mgjcR4vtg4
And tell us which of the skills you are waiting for the most in replies 🫡
Greetings, Survivors!
We're past the halfway point on our journey to the game’s full release, and we wanted to take a moment to look back at everything we've implemented, share where we are right now, and give you a proper look at the road ahead.
Pop a squat by the fire — there's a lot to cover:
https://t.co/WGH7R7C6CO
Today's update brings a highly requested quality-of-life feature for archers with a brand new dedicated Arrow Equipment Slot.
We have also resolved a critical multiplayer loading issue and implemented a massive synchronization sweep for Village and Villager data.
Read more on Steam: https://t.co/8CGzGBx46N
Greetings, survivors!
In this update, we've added new Fast Travel system and highly requested Unstuck feature! Read the full list of changes on Steam:
https://t.co/0LbaCFEngO
This update marks an important milestone with the upgrade of the game engine to Unity 6 (6000.3.12) for better stability and performance. We have introduced new village management features, performed a wide-reaching balance pass, and refined core combat animations.
Read the full list of changes on Steam: https://t.co/h5SWMfvCpl
Update 0.7.9.3 is live! We've increased stack size to 99, fixed a lot of bugs, adjusted balance, graphics and improved the coop experience!
Full patchnotes: https://t.co/YGQ9iv0cHT
The first major update for Nested Lands — Village Expansion is now live!
We’ve added a brand new Harvest mechanic, expanded the Village area, fixed a ton of bugs, and implemented many requested balance changes.
Read more details on Steam: https://t.co/SXuLpBpPB4
Want to try it early? The update is already available in a separate Steam branch — earlyupdatesplaytest (you can find it in the BETA menu).
The update will roll out to everyone tomorrow. See you in Norovellir!
This indie dev spent 1,400+ days building his game, Tangy TD, completely from scratch in C++.
Seeing him and his wife react after the game earned $250,000 in its first week after launch is honestly beautiful.
Hello, survivors!
This update focuses on significant graphical improvements, improved UI feedback for sleeping, and several vital fixes for inventory bugs and multiplayer stability. Read the details on Steam: https://t.co/jCwa2L0CpR
Survivors, good day to you!
A new update is already live on all stores! We are adjusting many of the game's systems according to your feedback and there are quite a few changes in it. Thank you and enjoy! https://t.co/dSpGNxumHo
Nested Lands has officially entered Early Access on Steam!
https://t.co/aFcpChrWSW
Explore Norovellir alone or with friends, build and manage your village, meet curious characters, face dangerous encounters, and survive the Plague together!
What awaits you in EA:
- Co-op from day one
- Village building & management
- Unique encounters? events? and NPCs
- 15+ hours of gameplay in the current version
This is only the beginning — your feedback will help shape the future of Norovellir!
Tomorrow’s the day, Survivors.
Nested Lands enters Early Access tomorrow!
You’ll be able to step into Norovellir on Steam, Epic Games Store, and GOG including the online cross-play in COOP.
Gather your friends, prepare your village, and get ready to face the Plague together. 🛠️🔥
Nested Lands on EGS: https://t.co/E8as7AZPIL
Nested Lands on Steam: https://t.co/aFcpChrWSW
Nested Lands on GOG: https://t.co/9MDREMEgv1
Survivors, we’ve crossed the milestone of 100,000 wishlists on Steam!
In a world as harsh as Norovellir, knowing that so many of you are willing to step into the Plague with us means everything and even more. Your support keeps the fire burning and the world around alive.
Survivors, we have a change to share: the Early Access launch of Nested Lands has been moved to February 25.
We need a bit more time to polish the systems, eliminate bugs, and ensure co-op runs as smooth as possible. Your experience matters to us, and we want Norovellir to feel immersive, realistic, and worth your time. We know waiting isn’t fun, but we truly appreciate your patience — and we’ll keep you updated .
Thank you for walking this path it with us.
@fidexcode My father was a medic. He used to code as a hobby, doing his own systems to help him during his work. It also helped him to stay a bit more sharp on tech :) he passed away 2 years ago sadly.
How would LLM-assisted game development look?
For the @Gradio hackathon, I present GCP — Game Context Protocol, an MCP server that lets LLMs use tools to build 3D worlds.
Creators can focus on what they love, and the LLM + GCP helps with the rest. This makes game development far more accessible.
Maybe we can even think about an LLM <--> GCP <--> Game Engine (Unity, Unreal, Godot) layer.
Built with @claudeai, @threejs, Python, JavaScript, @OpenAI, @GoogleAI, @Gradio, @huggingface.