@mitchellfchan I mean, one thing I find personally is some artists who want to make games don't play a lot of games. You often have the opposite problem with game makers who don't have wide interests to read/watch/dance/etc
A reviewer praised the scariest scene in Weapons for playing out in total silence, with no music.
There is music there. The whole scene is scored.
Ryan Holladay wrote it, and says being told nobody noticed is the best compliment he has had. He and Jason Graves on building dread.
https://t.co/TTY1jQLdlr
Live at 10am PT today: Space and the Body. A cinematographer and two game makers on how you make a space close in. Come ask them something. Search "Killscreen Space and the Body".
Tue 20 Oct, 10am PT: Space and the Body. I'm talking live with Sophie Winqvist (cinematographer, Aniara), Max Friberg (Eclipsium) and Johanna Kasurinen (Mouthwashing) about how you make a space close in. Free and online. Search "Killscreen Space and the Body"
Tomorrow at 10am PT: Space and the Body, with Sophie Winqvist (cinematographer, Aniara), Max Friberg (Eclipsium) and Johanna Kasurinen (Mouthwashing). Free to join. Search "Killscreen Space and the Body".
In 2010 I asked Mark Essen (@messhof) why he made games that are painful to play. He said he used to get sick making them, then got used to it.
Blood Dungeon, out since August, was mostly animated on a $50 tablet in the car.
https://t.co/kBn0M5pNA7
Nikima Jagudajev spent six years staging a high school that never existed, then turned it into a video game. At the opening, one of the performers sat down and played herself.
https://t.co/Hm1lVRiBZU
The Oregon Trail didn't teach a generation history. It taught us how games work. The more you played, the more you were learning the model, not the frontier.
Ep 36, free. $55/yr locked forever, $96 from 31 Dec: https://t.co/gcCnqOPeQt
When a TV character never comes back, you accept it. In games you never do. Maybe you missed something, maybe the devs hid it. Players can't start grieving the choices they made.
https://t.co/nd3BhOPR21 — $55/yr locked forever, $96 from 31 Dec.
[TUE 13 OCT — cross-post of the Tue 13 Instagram Reel item. Dead 24 Sep due time cleared. X rejects notification scheduling, so this is automatic + draft: the moment you queue it, it WILL self-publish.]
Holyvoid is a 168-page art book for a game that doesn't exist. Danny Snelson's argument: the game you hallucinate from the book might beat the one they'd have shipped.
Ep 36, free. $55/yr locked forever, $96 from 31 Dec: https://t.co/gcCnqOPeQt