@AileInTheValley I don’t understand how you are confused about me saying Marathon looks cel shaded instead of photo realistic in its approach. Has nothing to do with compression as you can very easily tell by the shadows and lighting…
@AileInTheValley@mikegarndesign We probably won’t agree on this so to each their own. But the gameplay does not exude any of the artistry that the trailers had, even the save the date one. All of the marketing material, even the cinematic trailer is not congruent with the actual game aesthetics or tone.
@WTAnthrolover It’ll be like $40 and looks more class based than hero oriented. They’ll probably do an open beta at some point so I’ll make my decision on purchasing it there
@AileInTheValley@mikegarndesign Per art director 1:13:54 “We were still actively evolving the style and so there was a choice - a very deliberate choice to not try to reflect the exact artstyle in that announce trailer”
So yeah, there definitely was a change
https://t.co/ZUxXnk5N7F
@mikegarndesign Except the game doesn’t look like this at all, graphics aside. The art director said they deliberately moved away from the announce trailer art style for god knows what reason 1:13:54
The game that we were intrigued by doesn’t seem to be what we got
https://t.co/ZUxXnk5N7F