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It's been three weeks since we first welcomed you to Pywel, and we're incredibly grateful for your adventures, feedback, and support along the way. Today, we'd like to share a preview of new features, content, and improvements currently in development, including new ways to challenge yourself and enjoy your journey even more.
From boss rematches and re-blockading to new storages and more, read the full #CrimsonDesert Dev Update here: https://t.co/CMxxo53tAu
Greymanes, Patch Version 1.02.00 is rolling out.
This patch adds the Headgear Visibility option, private storage capacity increase of up to 1000 slots depending on the Greymane camp expansion level, and more.
The patch is available on Steam and EGS. PlayStation, Xbox, and Mac will follow at a later time, and we'll provide an update in the notice below once they are available.
Read the patch notes here: https://t.co/FPOzFrmNB9
Fellow Greymanes, Patch Version 1.01.00 is rolling out.
This patch adds 5 summonable mounts, decreased loading times for fast travel and revival, some adjustments to controls as part of our ongoing efforts to improve the game's keyboard/mouse and controller experience, and more.
Version 1.01.00 is available on Steam. PlayStation, Xbox, Mac, and EGS will follow at a later time, and we'll provide an update in the notice below once they are available.
Read the patch notes here: https://t.co/86hvOrtFd1
We are grateful to share #CrimsonDesert has sold through 3 million copies worldwide. To everyone who has stepped into Pywel and shared this journey with us, thank you.
Your feedback continues to help shape the experience, and we will keep working to make the journey ahead even more enjoyable for our players.
#CrimsonDesert patch Version 1.00.03 is rolling out.
This patch includes some of the improvements and fixes we were able to prepare first, including changes based on your feedback, like the addition of a Storage at Howling Hill and the beginning of improvements to keyboard and mouse controls.
Version 1.00.03 is available for download on Steam. PlayStation, Xbox, EGS, and Mac will follow at a later time, and we'll provide an update in the notice below as soon as they're available.
Read the patch notes here: https://t.co/fYJ9TOlBYZ
We are continuing to review and improve various gameplay elements based on your feedback and will bring you more fixed and improvements in subsequent updates! Thank you once again for the feedback and support.
We would like to address questions regarding the use of AI in Crimson Desert.
During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction.
Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it.
We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency.
We sincerely apologize for these oversights.
We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.
Fellow Greymanes,
It has been a little over 36 hours since launch, and we would like to start with a sincere thank you to everyone who has been playing Crimson Desert.
Since launch, we have been listening closely to your feedback and doing our best to make improvements to the game. In particular, we are aware of the discomfort many players have experienced with the controls, and we are currently preparing a patch to address this. We also want to apologize for not providing keyboard and mouse players with a satisfactory gameplay experience.
Please know we are taking your feedback seriously and working to improve your gameplay experience as quickly as possible.
If you encounter any other issues while playing, please refer to the notice below for information on how to submit a report: https://t.co/ya3QOsghSQ
We’re following your experiences across issue reports, videos, livestreams, and community discussions. Every report and shared experience helps us make the game better, and we truly appreciate the time you take to share them with us.
We'll keep working to make your adventure in Pywel even more enjoyable, and thank you again for your continued support.