Excited to share I’m bringing Killgore back! 🎮
I’m designing, and animating this new mobile game—building on the characters, world, and chaos that players loved before. Can’t wait to show what’s coming next!
#GameDesign#Animation#IndieGames#Killgore#CreativeProcess
2010: I made Killgore in Flash as a kid.
2026: I'm rebuilding it as a professional TV animator.
New stack: Unity + Spine2D + Clip Studio.
Same game. Grown up. 🔫
#indiegame#mobilegame
Opened up freelance slots for 2D game animation (Spine + Unity) 🎮
Worked on Rick & Morty + Indivisible — now focused on helping indie devs get clean, game-ready animation into their projects.
✔ Character animation
✔ Spine rigging
✔ Unity integration
https://t.co/oAf49uxfKv
Testing the core combat loop for Killgore Barn Defense.
Auto-aim + auto-fire + movement.
Greybox prototype but the mechanics are starting to click.
#IndieDev#GameDev#mobilegames
Excited to share I’m bringing Killgore back! 🎮
I’m designing, and animating this new mobile game—building on the characters, world, and chaos that players loved before. Can’t wait to show what’s coming next!
#GameDesign#Animation#IndieGames#Killgore#CreativeProcess
Used AI to add a shading pass to this.
As a solo developer, it’s a tough balance:
• Quality
• Budget
• Speed
I respect artists deeply — I am one.
But right now efficiency keeps the project alive.
Curious how other indie devs are navigating this.
#IndieDev#GameDev#WIP
Gameplay first pass for Killgore Barn Defense.
Focusing on:
• Enemy entry lanes
• Player movement space
• Sightline clarity
Shading pass coming next.
#Killgore#indiedev#MobileGaming