Making progress on smaller detail rocks and finalizing a few other visual elements. Also working on gameplay systems, autonomous army state machine, and other areas. #KillingHorizon#GameDevelopment#GameDev#IndieDev#Indie
Procedural fences now placed around the energy outposts (20 per map) going to add an entrance, then fill with barrels - which is how the energy is transported around the map (terrain shading is still a work in progress). #KillingHorizon#GameDev#IndieDev#WorkInProgress
Update on fence and wall rendering. Added posts/columns. Extrusion of geometry along an arbitrary spline curve/point list. Terrain shading is still placeholder. White lines are debug output. These will surround command points and energy outposts #KillingHorizon#GameDev#IndieDev
Early fence and wall rendering. Basic shading and extrusion of geometry along an arbitrary spline curve, will be improved in coming days. Also more types of barriers. These will surround command points and energy outposts. #KillingHorizon#GameDev#IndieDev
Early fence and wall rendering. Basic shading and extrusion of geometry along an arbitrary spline curve, will be improved in coming days. Also more types of barriers. These will surround command points and energy outposts. #KillingHorizon#GameDev#IndieDev