Every class has its own look now. Builders in blue. Lumberjacks in red. Archers in green. Warriors in orange. Low pixel ratio. Readability is everything. Devlog 7. 🎨 #gamedev#indiegame#devlog
To improve overall readability we color coded each class. (🔵 Builders, 🔴 Lumberjacks, 🟢 Archers, 🟠 Warriors )
Low pixel ratio means you need to read a character in half a second.
(don't mind their behavior, they're a bit buggy right now ahah 😅)
#gamedev#indiedev
The prototype floor was not cutting it anymore. Custom terrain shader from scratch. Grass that reacts to wind. Shadows that interact with everything. Devlog 6. 🌿 #gamedev#indiegame#devlog
Smoke effect inspired by the amazing work of @johanpeitz (https://t.co/MVUaxZKEwL). Now the boi can finally have a peaceful night :> #gamedev#indiedev#unity3d
Quick snapshot of the terrain and grass system after quite a few people got tired of our grid floor prototype ahah
Also starting to prefer the characters with the black outline, feels more readable. What do you think? #gamedev#indiedev
Want to give your team superpowers?
The Graph Toolkit lets you design fully custom node-based tools in the Unity Editor so your non-coders can build gameplay systems too.
#UnityTips
@GhostHandDev We are in a very early phase of the project for now, so the best time invested / performance ratio is relying on Physics sphere overlap computations for detection. I trust the lib to have at least basic optimization on this.
Villagers used to be blind.
Step 1 of building a real AI: perception.
Step 2: navigation.
Step 3: decisions.
We're at step 1.
#gamedev#indiegame#gameai
1,000,000+ different characters ⚡
Built a procedural generation system so no two runs look the same.
It only gets weirder from here.
#gamedev#indiegame#devlog
Week 2 of our game dev journey ⚡
✅ Tree animations
✅ Day/night cycle update
The world is breathing now.
Follow for devlog updates 🎮
#gamedev#indiegame#devlog
Week 1 of our game dev journey ⚡
✅ Character movement
✅ Procedural trees
✅ Day/night cycle
It only gets weirder from here.
Follow for devlog updates 🎮
#gamedev#indiegame#devlog
Weird uncles, annoying cousins and a mysterious heritage? That sounds like a proper family gathering
Family Bash is now available on iOS and Android!🎉
Meet the family, you'll love to hate them💥
Try it now!
iOS : https://t.co/QEL9aX3X3a
Android : https://t.co/OG40mhjGJm
We just released our #gameost from Family Bash, an @ARTE_Interactif game🤪
It's a double EP:
-COUPS DURS is Disc 1 👉 https://t.co/1YPUBpNR9O , a collection of hard-slapping tracks,
-MESSES BASSES is Disc 2 👉 https://t.co/e3gm9SJfcF , more about introspective, emotional songs