Looking to streamline your dev workflow, but not sure where to start? Weโve got you covered.
Swipe through to find the right Unity tool for your project โก๏ธ
How do you simulate thousands of enemies on a mobile screen? ๐ฒ
Learn how @piktiv ported Deep Rock Galactic: Survivor to mobile: flow field navigation, KD-tree physics queries, GPU vertex animation, and Burst-compiled jobs.
๐ Read the full dev interview: https://t.co/Oc2QNCxzOi
#MadeWithUnity | @FundayGamesdk
Entering Play Mode just got significantly faster โก
In Unity 6.6, the default setting for entering Play Mode is now reload scene only for all new projects. This means code will not be reloaded getting you into Play Mode faster, and state, such as static variables, is not reset when entering Play Mode.
Why the shift? Itโs all part of the upcoming move to CoreCLR in Unity 7, where domain reloads will be removed completely.
๐ Learn how to upgrade your project code: https://t.co/AinvDNcEIL
We heard you loud and clear ๐
Introducing the official Unity plugin for @OpenAIโs Codex - a first-party integration available now directly in OpenAIโs universal plugin directory.
Developers are already using OpenAIโs Codex with Unity, but now with our official plugin, your agent gets direct engine expertise written and maintained by Unityโs own engineers.
๐ Get started: https://t.co/qHsw8w7pXc
Is your Unity 6 game eating up too much memory? ๐ฎ
The updated Rendering Statistics window gives you a real-time breakdown of your project's performance, so you can stop guessing and start optimizing.
Want to optimize your graphics pipeline?
Join us live for a deep dive into the single render pipeline setup, Mecha Hangar demo, Surface Cache GI, and Neural Texture Compression.
๐ September 17 | 12pm ET / 9am PT / 5pm GMT (link in first comment)
In case you missed it, Unity 6.6 launched last week! ๐ฅ
From faster Enter Play Mode and Dictionary serialization to an upgraded Hierarchy window & WebGPU support, hereโs a full rundown of whatโs new:
How do you take a classic game and build it anew for modern devices? โพ
@megacatstudios breaks down how they brought Backyard Baseball to life, from lean Unity architecture and event-driven input to 3D rendering at scale.
๐ Read the full series breakdown: https://t.co/IMNmrQfFxx
#MadeWithUnity | @_BackyardSports
We're bringing Unity directly into the AI workflows you use every day ๐ฎ
Introducing the official Unity plugin for Claude Code - a first-party integration available directly in @claudeaiโs plugin directory.
With just one command, unlock the 29 native Unity skills available at launch, supported CLI workflows, and direct Editor control!
One install, no configuration, supported by Unity.