Claude Fable 5 will be available again globally tomorrow.
After a series of productive conversations with the US government, we're redeploying the model with a new set of classifiers to target and block more cybersecurity tasks. In the near term, some routine tasks like coding and debugging will fall back to Opus 4.8. We’ll continue to refine these classifiers over the coming weeks to reduce false positives and better distinguish genuine misuse from legitimate requests.
We’ve also begun drafting a consensus framework—with Amazon, Microsoft, Google, and other Glasswing partners—for assessing the severity of AI jailbreaks and how AI developers should respond to them. We invite other industry partners and model providers to join us in this effort.
Finally, we’re scaling up our collaboration with the US government on model testing and safeguards. This will include pre-release access to models and safeguards for evaluation, information sharing on jailbreaks and misuse, and dedicated resources for joint research.
Thank you to our users for your patience, and to our partners across the government, industry, and the research community who worked alongside us to make Fable 5 available again.
Read our full blog: https://t.co/VHyum831ri
i vibe coded a little game called Coldplay Canoodlers
you're the camera operator and you have to find the CEO and HR lady canoodling
10 points every time you find them
👇link
week 2 startup update:
We’ve successfully automated @cluely’s UGC marketing strategy.
Our product now:
- generates videos using viral formulas to create hundreds of ads instantly
- connects to unlimited TikTok and IG accounts and automatically schedules and posts each video
- analyzes the results and self improves the brand strategy
Launching in alpha tomorrow! Comment if you’re interested and I’ll send a link.
This is essentially not a result of Apple's design but rather an inevitable consequence of the trend from VR to MR. VR apps are not multitasking; the entire display, including the virtual spatial environment and 2D GUI, are rendered and controlled by the VR apps themselves. So, these apps can use non-general design approaches to ensure that the 2D GUI remains distinct from the background environment.
In contrast, MR apps tend toward multitasking, where each app is responsible for only a portion of the entire display, coexisting with content rendered by the OS. They cannot control parts of the display outside of their context. Moreover, the spatial environment serving as the background becomes the real-world environment, and the OS cannot control the background's content, colors, or lighting.
Unlike desktop and mobile platforms, where the OS can determine whether in light or dark mode, MR backgrounds may randomly mix light and dark areas, shift between brightness and darkness, or change dynamically with the user's movements. Therefore, no single fixed background color can ensure that a 2D GUI remains legible and distinguishable in such a context. Consequently, MR OSs have to adopt a general design for all 2D GUIs, featuring semi-transparent materials and physically-based rendering effects.
our logo is a prominent aspect of our brand—one that appears in many of our designs. it's a symbol with layers of meaning, each one representing our core mission.