To respond to some concerns that we making Wolfage too complex:
We had to build up an entire game mechanic in order to serve all user type needs: competitive, PvE lovers, strategy ones, risk takers or purely ones that just want to play the game for the sake of it
We build:
> Arena (PVP)
> Dungeons (PVE)
> Infinity Dungeons (soon to be, PvE for everyone)
> 3v3 (soon to be competitive)
> Clan Wars (soon to be competitive)
With no promised rewards so far. Because we didn't felt the game is ready
We are now closing the new features list with the last two:
> Infinity Dungeons
> Enchants
From that moment, I do think that the game do have what it takes to serve all user type needs
What will come after you can find in my tweet below, but at the same time:
> Mobile App, Google Store
> @solanamobile implementation 👀
> .... god knows what ...
Close to 2 weeks since we aquired @EbisusBay
Whats been done:
- Handover process begin ✅
- Rewrite the infra✅
- Move infra to performant servers✅
- Rewrite backend, make it scalable, simulated on millions of simultaneous users ✅
- Rewrite frontends focusing on the marketplace experience (in work)
- Rewrite Ebisus Partners API (in work)
Once we done the last 2, we will start making the changes live
Thankful for the patience from all parties involved.
Lets make Cronos NFTs great again! 💪