Just made this animated rainbow glow effect in UEFN, dropping the full material code at 500 followers, tutorial video coming soon! 😊 #UEFN#FortniteCreative#GameDev
You can easily change your UEFN project's title and thumbnail just by editing the "title" and "keyArt" fields in the .uefnproject file. #UEFN#FortniteCreative#GameDev
Update on my UEFN AI:
Im currently working on a Custom Material Generator that generates Materials in Seconds
And a Landscape Generator (very very early stage, but we‘re getting there🫡)
You can already test it if u want: https://t.co/RngfIKhLba
Pre-orders for Grand Theft Auto VI will officially begin on June 25 on digital storefronts and at other select retailers.
Check out the official cover art, also available as downloadable artwork at https://t.co/XPwC8URCQ4
Currently working on a UEFN Ai that:.
Can build device systems, Verse code, buildings and small map designs.
Very early beta still slow and makes a lot of mistakes.
If you want to test it: https://t.co/RngfIKhLba
Feedback would be really appreciated!
#UEFN#FortniteCreative
👻Inspection System (Scene Graph) 🕷️
⚙️ Get the full system for free in my Discord server!
You seen this thing a lot in indie horrors
🔥 Share it with anyone who needs it
💙 Please Like👍 and Retweet 🔁 so more creators can use it!
🔗 Join here: https://t.co/PE3VFc0Fu8
Sea of Thieves in Fortnite? 🏴☠️
SHIP WARS OUT NOW!
💥 Fire The Cannons
⚔️ Board Enemy Ships
🏆 Last Ship Standing Wins
8546-4387-6536
#UEFN#Fortnite@FNCreate
Do YOU 🫵 want to help shape the future of UEFN and Fortnite Creative?
The Developer Feedback Program is once again accepting applications. Selected participants will get early opportunities to provide feedback on upcoming features, tools, quality-of-life improvements, and more before they launch.
Applications close July 12 at 11:59 PM ET.
Apply now: https://t.co/wz2FTho5TC
Got a treat for you today Tyger Byters, I made my own tutorial arrow system!
This can target any entity, prop or location and auto go to next point (or not, up to you)
Any icon/colour you want!
Best of all, as always, it's totally free! Enjoy!
https://t.co/dAZbMX5XSh
#UEFN
🚨 2 days left to vote for the UEFN Community Awards.
Vote for your favorite maps, creators, and the people helping push this community forward.
Go vote now 👇
https://t.co/1J7oEpgFHC
UPDATE:
Here's a fix:
Look at the placed prefab / gallery that caused these issues and look through the actors for this component.
Delete it, that's what causes the props on top of it to disappear.
Huge thanks to you guys in the comments for pointing me in the right direction!
Epic fixed the volume control on metasounds!
New clamps are +12.0 and - 60.0 (+12 is equivalent to 4.0x on the audio player and -60.0 is silence)
The default volume base of 0.0 is the old 1.0x on audio player devices :)
Yaaaaay they're finally useful (one component for all sounds, thanks Epic!) - another device can be yeeted into the sun :)