🦕Jurassic World Evolution 2 is now live!🦕
Today is the release of JWE2 which I was happy to contribute to last year. It was a joy to work on with the amazing UI team!
Huge shout out to @SebastianHickey @KingCon3D @MarcusSkov@RJJames10 for creating the great look of the game!
Prepping for our @EGX talk on UI/UX design for games- 16:00 at the Fringe theatre! See y’all there! 😎 with @TheThirdKate@lefran and the amazing @NidaAhmad_
In just 2 days you can get hands-on with Circuit Superstars at @EGX! 🏁 🏎️
You will be able to train up in solo mode, before taking on 3 other players in a wheel to wheel race!
⭐️ Giveaway ⭐️
RT & Follow for a chance to win one of three custom made #GravityRush2 ‘Only on PlayStation’ style sleeves. Will announce winners on Wednesday the 23rd October at noon. Good Luck 😇 #PS4
From the vaults: When I was developing @ShadowDropDev I toyed with the idea of making a very brief intro cutscene. These are a couple of test head models I made (in-game heads had no faces).
#LowPoly#GameDev#Tbt
This week I've been helping @ShedworksGreg and @ShedworksDan with some map work for Sable. Here's a small slice (the end result might not look anything like this)
Data is harvested from terrain, detail density varies with zoom level, and all lines are always kept pixel crisp
✨ HEAVENLY BODIES ✨
A game about cosmonauts, the body, and the absence of gravity.
Website ➡️ https://t.co/Msl8Ovc3GL
Wishlist on Steam ➡️ https://t.co/wOErypZwHB
2 years to the day since the game's last update, finally a new release for Draftmaster! 3.0 brings new menus and fonts, vehicles are also mixed in, and above all else a big code overhaul to catch it up the 7(!) major Android releases that it had fell behind #indiedev#gamedev
Would you like to win a Planet Zoo Deluxe Edition code, and get access to the Beta on 24 September? RT and Like this post and we'll DM a Twitter winner on Monday!