Here is the FINAL "Glorious Schedule" for the KinkouNinja #Twitch, Thank you all for all of your patience! This new schedule will switch monthly between the two schedules, but don't fret! Cozy Times will be back in April and will be a continuous schedule from now on! Much Love!🫶
Patch 26.13 Rundown (Locke and MSI Patch) is out!
In it, I chat a bit about Locke's development (was there for the start, then came back in around the end and will be overseeing his balance moving forward).
Also chatting a bit about the "why" behind the MSI changes going into the patch and what we expect to see out of the MSI meta.
Check it out!
https://t.co/jEFjKjG8uA
Paid esports work 🚨
We're looking for a Videographer and a Social Content Producer for a live esports LAN in Asia, August 2026.
- Travel, accommodation & food covered
- Videographer: shooting interviews and content on media day, plus b-roll across game days
- SCP: vertical-first, BTS, the usual social content from LAN
DM me here on Twitter, or email me on [email protected] with
- Day rates
- Your favourite piece of work
Will be prioritising replies that send both.
Hiring Riftbound's Director of Insights
Rare & awesome opportunity to get onto a game team early & impact its future, really hoping we can find someone who has both the collecting and playing aspects of TCG as a meaningful part of their lives <3
https://t.co/E3u4vvY7wA
Patch 26.13 Full Preview!
Senna
- Senna is the big winner of the Season 2 changes, synergizing well with Doran's Helm (gets a lot of effective health from her Q heal synergizing with the resists) as well as getting a lot of stats from Jack of All Trades
- She also synergizes well with Stattik Shiv on-hit, and we've made the decision to not support this interaction (Q CD reduction on-hit), even though it is pretty cool
- Given all this, we think she does a bit too much damage given how durable she is
Brand
- Brand changes are primarily targeted at his Bot carry tuning, while also trying to affect his support and mid less
- That said, Brand support is also often a frustrating experience for bot laners and so we think he should also sit a little lower sustainably
- Given that Brand Support synergizes better with mana regen, we're compensating through this avenue but adding some amount of mana pressure for the roles that need to use E more often
Cassiopeia
- For Cassio, we want to retain her identity of having strong all-in pressure early as that adds texture to the roster and she's one of the unique mages that can do this
- We're targeting her durability in the mid-game where she is more vulnerable, espeically in skirmishes or when she's playing on the sidelane
- This can help to keep her edges, but present more areas of vulnerability for opponents
Bard
- Bard is the top of the meta for both Pro and in many skill brackets in Solo Q
- We're adjusting how much damage his builds do, especially given his tank roaming builds tend to do a lot more damage than expected
Leblanc
- Helping Leblanc scale a little better into the Mid and Late game with this set of changes
- Given that these buffs help scaling, should also disproportionately help Solo Q
Olaf
- We're not looking to buff Olaf jungle a huge amount, given that he's already flex viable in top lane, but given that Jungle was his initial primary role, we want to make it more viable than it currently is
- A pretty simple targeted buff at his Q that should help how fast he clears, especially into the later portions of the game
“Learn to light a candle in the darkest moments of someone’s life. Be the light that helps others see; it is what gives life its deepest significance.”
― Roy T. Bennett, The Light in the Heart
hi I am HIRING an 🎉𝗜𝗡𝗙𝗟𝗨𝗘𝗡𝗖𝗘𝗥 𝗠𝗔𝗡𝗔𝗚𝗘𝗥🪅in Riot Games R&D.
Early/mid-career role with 𝗵𝗶𝗴𝗵 room for growth. Looking for: opinions, instincts and passion—has many thoughts about the future of creators and content at a studio that cares & thinks long-term.
🧵
LEAGUE OF LEGENDS S2 COMMUNITY KITS ARE OPEN FOR APPLICATIONS ‼️
Hosting a League event or #MSI2026 watch party? We’re giving you FREE LoL SWAG and @HyperX is joining us by also providing you with FREE KEYBOARDS! 🔥
Join the panDEMONium 🔗: https://t.co/3YB2yCuKk2
RIOT'S LEAGUE OF LEGENDS MMO: HERE'S WHAT WE KNOW IN 2026
1/ It's been nearly 6 years since Riot announced their League of Legends MMORPG back in December 2020. And there's actually been some new developments happening behind the scenes. Here's what we know. 🧵
Patch 26.12 Full Preview!
Cassiopeia
- We pulled Cassiopeia nerfs from the 26.12 patch, but intend to nerf her in 26.13
- We still want to work on a changelist that preserves some of her strengths and the things that her players love about her,
Top Lane Meta
- Aatrox has been generally a little on the weaker side, especially for higher levels of play and so these changes are targeted at rewarding him for matchups where he's already favored and able to get sweet spot hits off more reliably
- Gwen is also being buffed a bit with her early laning strength (which we walked back pretty significantly in an earlier patch). With K'Sante rising in priority (from DHelm buff and other meta shifts), we're also positioning Gwen as a good pick into these tanky Sion and K'Sante style picks
- Similarly, Jax is getting more throughput in early trades both in regular matchups and in some of the matchups that favor short trades (eg. ranged matchups)
- Overall, we expect the Top meta to have a few more fringe and counterpick options available
Hwei
- Some of the slow stacking changes to Hwei were a lot more power impacting (negatively) than the buffs that he received in the positive direction
- As a result we're adding a bit more power back into his utility aspects that allow him to be a jack of all trades, rather than just being a master of none
Tristana
- Tristana, has a bit of room in bot lane and especially in the midlane where changes to the role quests (that favor a bit more utility/roaming > farming) have been a bit unfavorable there
- One of the changes that impacted her negatively was adding a mana cost to Q and so we're adding a bit of that back to give her a bit more pushing power
- This is especially impactful because of Tristana's low base and scaling mana pool
Ryze
- Ryze is a bit too durable, especially in the early game and he often wins lanes/gets push by simply autoing champions and hitting them with guaranteed damage through W's, E's and autos
- Ryze will still be on the durable side, especially with his early catalyst purchases, but these nerfs are intended to make him work a bit harder for it
Lee Sin
- Changes to Lee are targeted at bringing down some of his damage through both guaranteed means (as he is more likely to get on top of people with more access to W hops) and unreliable means (Q hits)
- He received a pretty strong net buff in the highest levels of play, more than the winrate movement would indicate
Lethality Varus
- Lethality Varus continues to be one of the strongest bot lane champions and also acts as a meta suppressant
- We're attempting to open up the meta a bit by moving more of his power budget into attacking builds and also nerfing the throughput of his Q poke in the AD heavy builds
Patch 26.12 Preview!
MSI is on Patch 26.13, so this is the penultimate patch before then.
There are a few things that we'll be monitoring on the 16.11 patch as we see how the 16.11 changes impact the Bot Lane meta, which is currently pretty heavily dominated by Enchanters and Ranged Supports.
Teleport
- Especially in Pro play recently, we've been seeing some usages of Teleport at very short ranges to prepare quite large shields for tactical usages in combats (such as objective fights)
- While this is a cool usage of the spell, it's a pretty unintuitive behavior and we want to skew its usage to be better to use for its cross-map and "joining fights" capabilities
- As a result, we're reducing the duration of the shield and increasing the shield amount by a bit to compensate
Yuumi
- Last patch, we had a change to Moonstone that fixed it being doubly impacted by either Grievous Wounds or Heal and Shield Power
- Yuumi is one of the few champions who has Heal Shield power baked into her kit and so she was disproportionately impacted
- As a result, we're compensation buffing her
Lee Sin
- On 26.10, we made some adjustments to Lee Sin that gave power back to some of the fun elements in his kit that lost a lot of power over the years (namely the amounts of dashes he has access to, etc.)
- This made Lee Sin a pretty strong champion in higher levels of play again and in a way that we think is fantasy aligned for him
- However, the magnitude is a bit too much, so we're pulling it back slightly
- We're happy with the shape of the changes and how it's affected his power curve though
Mid Meta
- For average play, AP Xin Zhao has been tearing up the rift with a lot of his power budget in healing, especially in the early lane creating some pretty uninteractive lane states
- We're tapping this down, as well as some of the top end healing in the later game
- Otherwise, a few adjustments to the champions who have a bit of room in Solo Queue like Hwei, Sylas, Syndra and nerfs to some of the top end like Cassio (who really benefited from Deathfire Touch being added) and Ryze and Ori who have been strong for pretty much the whole season