Howdy!
Based on extensive feedback, we've selected the most important features to implement in the upcoming updates and released update 1.02 for #DeepCorp that adds statistics for miners and resources, as well as an option to quickly recall all idle miners and bugfixes.
KishMish Games at CD Action Expo!
This weekend, May 30–31, we’ll be taking part in the CD Action Expo gaming convention in Łódź, Poland.
At our booth, anyone can play #DeepCorp, which was recently released in Early Access. Come on by! We look forward to meeting our players!
The first update for #DeepCorp is here! Meet the "Relaxed" difficulty setting without losing.
Also, we've fixed issues found by you, primarily the issue with Mine No.6 and black screen when loading some corrupted save files. The save system has become more stable and robust.
Thank you for the great start of #DeepCorp! Updates are coming soon!
We're already actively working on the first patch that's going to be released soon and will address most of the issues you've found.
#DeepCorp is finally available in Free Access!
We’re thrilled that you can finally try out our game. To make things easier, we’ve put together a roadmap that outlines our plans for the near future.
Thank you for your continued support! 🎉
Deep Corp Demo is now available on Mac! Mac support at Early Access launch!
We have good news for Mac owners – we've released the Demo for this platform!
The full Early Access version will also be available immediately on both Windows and Mac.
New Trailer for Deep Corp's Early Access Launch!
Check out the new trailer that shows what awaits you in Deep Corp's Story Mode.
The game launches in Early Access on May 26 - that means there's less than a week of wait left!
https://t.co/zfAplBpoJb
We've updated the #DeepCorp Demo!
The new Demo version is now available! The most important change is that saves are now synced with the full game. This means you can start playing now and pick up right where you left off in the full version when the game launches on May 26.
We're taking part in Digital Dragons (May 17-19, Kraków, Poland) and CD Action Expo (May 30-31, Łódź, Poland) conferences soon! These are both offline events, and we'll have our own booths on both, so anyone can try out #DeepCorp and chat with us, the developers.
We have some exciting news to share: Bus World is participating in the Start Your Engine Festival on Steam, which starts on May 12.
If you haven’t tried Bus World yet, now is the perfect time to check out our unique take on the bus simulator genre!
https://t.co/MfaQdlauGp
Update 1.13 for #FlyCorp is now available, bringing many new languages for Delivery DLC and fixing known bugs. Full announcement: https://t.co/1RhPErZjz2
#DeepCorp is releasing on May 26!
This means that preparations for the first public version of the game are entering the final stretch. Very soon, we’ll finish balancing the Story mode, finalize the graphics, and begin testing and polishing the game.
https://t.co/57zoBe2ABJ
#DeepCorp development news: Can't find the resource you need? Trade resources at the Market!
As always, more details here: https://t.co/N43CYTC8r4
Don't forget to add the game to your wishlist. We also invite you to join our Discord community! https://t.co/0Oj3z3Xfkf
Update 1.12 for #FlyCorp is out with competitor warehouses in the Delivery DLC and bugfixes!
Full patchnotes are, as always, in Steam: https://t.co/R8m1hW5lRF
News for those who wait for #DeepCorp's release: Archaeology and the museum are almost done!🎉
As always, more in our Steam news article: https://t.co/Yn4YhRFSt3
#DeepCorp Thank you for the warm welcome at Steam Game Fest!
We have fixed an issue that prevented players from building the bridge in some cases with today's update.
https://t.co/jJN8GbQxyu
1.11 update for #FlyCorp is already available with lots of bugfixes and improvements for the fresh Delivery DLC! Read the full patchnote in Steam: https://t.co/8uXbQy3eIq