Postal 3 Ultrapatch Angel Edition is out now! Complete with (vaguely) working multiplayer, a mountain of bug fixes and a few new features and tweaks, plus our P3 mod loader!
https://t.co/etP1GV61sB
https://t.co/DNbYQmBWa2
https://t.co/LIAwPl4KIi
A new version of Postal 3 Ultrapatch is coming soon, Postal 3 Ultrapatch: Angel by @Kizokyy, adding various AngelScript based enhancements and extra features like an improved mod loader and multiplayer support!
https://t.co/iDg3mkHCC5
In just one month I managed to make Postal 3 Multiplayer from broken to just simply janky (for the next release of Postal III Ultrapatch Angel), here's some sneak peek:
(thread)
#postal3#postal#postal2
Next release for Postal III Ultrapatch (Angel) will have addon support, the last remaining feature ZOOM has but Ultrapatch never had before
Oh and we are also releasing a cool Addon/Mod manager, both for ZOOM and Ultrapatch!
#postal3
Sometimes transitions in Multiplayer caused crashes... I (or we) had no idea why
Well turns out, it's problematic when EVERYTHING gets transferred over to the next level! (server can only handle 2048 edicts)
The culprit seems to be the function which checks for PVS.
#postal3
@projectsergioV2@1holtei@Pirat_Nation They in fact do have "their own" server on Dota2, but it doesn't really matter since they will queue on EU East and West too, might as well call those servers "EU East of Russia" and "EU West of Russia"
@AVAtistar_@cheemsdogger@MyDoomFolder because (G)ZDoom has P2P, which can worsen the experience depending on the ping between each players
(If someone has 200 ping, then everyone will also start lagging)
@Ozzny_CS2 I'm sure Valve will start issuing warnings, they did the same in Dota2 (sometimes they went as far as to ban someone for a year) when people were collaborating to farm "tokens"