Hey man, this may be too deep of a cut, but do you happen to remember what the basis for the headshot SFX for Gears 1 was? Probably a top-5 most satisfying sound in gaming.
@therealcliffyb
@Kujawski_ That I think need changed. Primarily camera fixation being straight forward after jumping cover etc, and some other movement / animation locking (like ending sprint and having delay). Maybe it’s easier than I think idk though, not a dev. Game is still pretty fun all said and done
@Kujawski_ I’ve said the same thing. 5 years to make—what we see two months before release is what developers would expect to be final product. I still think they can tweak and tune some things, but at a core I’m not sure how much they could change and I think there’s a couple core things
OH and the mulcher thing needs a damage drop off / giga accuracy loss at distance that thing is wild 😂 anyway this was my feedback thread for so far. Thank you for making this game. @CoalitionGears@GearsofWar@Community_Gears
My #Gearsofwar#eday feedback after one day of playing the beta.
Gib range feels slightly too far sometimes. Not sure if this is lag or desync.
Delay in being able to do anything after sprinting (animation locking in general) feels very bad.
Slight up-a nerf. Round it out.
Overall, the game IS fun. I am enjoying it, but the movement doesn’t feel good because of the restrictive animations. And this is from someone who is a fan of Gears 1 movement over 4 and 5. It’s on the right track but some of these things just need to be ironed out.