On the flawless pool:
Why does it exist?
Its purpose seems to be to allow low skill players to go flawless. There is literally no other reason. Losing gives just as many rewards as winning, win streaks are worth essentially nothing, and cosmetic rewards for actually getting seven wins are very limited with most of them being earnable from 5-streaks.
Unless you care about going flawless every week for the trials report flex, all flawless gives is about two games worth of drops--most of which aren't even going to be what you want. You also get the glow, but honestly who even cares the slightest bit about it: It lasts a single week, is pretty underwhelming fashion-wise, and in most cases is more annoying than fun because the glow-functional sections of trials armor and weapons aren't shadeable. (To be clear, I like the armor/weapon glows in concept, but they should be ornaments instead of time-limited slop.)
So, why does flawless pool really exist then, if flawless doesn't matter for anything low skill players care about?
I honestly don't know. All flawless/7-win pool does is make the experience worse for high skill players for seemingly zero reason. It's not like bad players are complaining about getting steamrolled because winning or losing literally doesn't matter to them, and it's not like good players are even entirely isolated from everyone else because the pool's weird sbmm behavior can match you against people who haven't even gone flawless yet if they're similar skill. Literally the entire impact of the flawless pool is to make matches worse after going flawless.
Destructive impact:
Every week I go flawless, want to play more trials, and then am immediately forced out of the playlist due to shitty connections and unbearable meta-spam. I also cannot grind flawless cards because once I do go flawless I'm locked into the sbmm card of doom that I cannot reset.
This system kills a significant amount of Trials' replayability for (and I cannot stress this enough) zero reason.
Back in the old system I played 400 games of trials with fucking Tommy's Matchbook for a trials report challenge. I went flawless a bunch of times, and had a ton of fun streaming the entire thing. Now though, I go flawless once, and am immediately greeted by the card of doom and infinite suffering.
Grinding trials feels pointless too, because if I've already got the weapons and armor I want from the playlist there's just nothing left for me to do. I can't grind flawless cards, can't grind k/d or elo, and can't play stacked with friends because I constantly face cheaters or freak-stacks like triple behemoth or triple void hunter. I can't even solo queue to escape this because I'm just put against those same stacks anyway, but without a team thanks to my slightly above average sbmm.
Last week on burnout it took me 78 matches to go flawless because lobby balancing was enabled, but I had infinitely more fun playing those than the 30 matches of flawless pool I suffered through on Endless Vale grinding for Immortal. The wider impact of the flawless pool is that most of the average grinders are gone, with the only ones left who play beyond their weekly flawless being the absolute freakiest of the freaks. This makes the mode even more unbearable, and further perpetuates the cycle of population death. If something is not done about this, D2 Trials of Osiris will end up just like Trials of the Nine.
Please remove the flawless pool.
@Drewbyduo I figure it's the class I know best, so I should provide the perspective I have.
I really hope we get some good nerfs out of this for busted stuff on all three classes though
On Crackshot (and kinda hunter in general):
I've seen quite a few people on here talking about crackshot (solar hunter aspect, scorch + dodge midair) needing a nerf for a number of reasons, and while I agree, I think care needs to be taken not to kill the part of solar hunter that's actually fun.
Ever since the Stompies nerf, hunter has struggled in the neutral-game movement department. Titans (strafe lift, cryoclasm) and warlocks (astrocyte, etc) are just faster classes, and this becomes even more obvious when you bring in ability movement like weave/thruster-skating, or shiver strike. Hunter simply doesn't have high-uptime lateral movement like this on any of the class's viable subclasses. Strand hunter is a janky mess (at least on console where I play), blink sucks without an exotic to fix it, and Pris has incredibly low uptime ever since the nerfs.
This is not to say that hunter is a bad class, however: Void, Arc, and Solar have all made names for themselves by providing hunters with powerful tools for agility-focused play. A dodge or bakris shift can quickly outmaneuver opponents if you know how to capitalize on a temporary positional advantage, and aerial abilities like crackshot or phantom surge can do the same but with a higher skill-ceiling. Now, void, arc, and solar all have incredibly broken pieces of kit (invisibility, suppression, spectral blades; lethal current, flux grenades, bakris damage buff from neutral; acrobat's dodge, ashes incendiary nade, chain ignitions), but it's super important to nerf the unfun instakill part everyone hates rather than the cool movement part that is the reason people like hunter in the first place.
To this end, I propose the following problem areas:
Void:
-Every part of this kit is good. It needs a weakness somewhere, just make sure that weakness doesn't make the subclass insanely boring to play again.
-Vigilance needs a nerf.
-Invis is honestly not that busted compared to the rest of the sandbox. I propose a light duration nerf to vanishing step. Make smoke bomb a 3:16 base if it's going to have invis as a base function.
-Wholistic uptime is a massive issue in 3s. Nerf On The Prowl's ability energy generation. Make it proc ONCE instead of being repeatedly refreshable in the same smoke cloud (why does this exist??).
-Rework suppressor nade. This is easily the most powerful ability out of the box on any subclass. Why is one grenade shutting down everything in the entire game? Especially when you can use it to "blue-shell" people in super v super duels. Especially especially when you can't suppress yourself anymore.
-Just delete spectral blades, man. This super has proven itself impossible to balance. The next best thing would be cutting its uptime by like 7 seconds, and halving received and natural healing while in super.
-Deadfall tether needs to not nuke you on cast. least fun super to face in the entire game, AND it has the fastest cooldown. So cringe.
Arc:
-nuke lethal current. Melee lunge has proven to be hated by everyone, and the one-shot melee gimmick is so old.
-Just kill flux grenades. Why does the unavoidable wrist-rocket nuke ability have the fastest cooldown???
-Bakris needs to only provide its damage boost at two stacks in PvP. A 10% buff from neutral is just not ok when it's tied to dodge's uptime.
-NUKE SPARK OF FEEDBACK. Coinflip networking deaths are so unbelievably frustrating.
Solar:
-Acrobat's dodge having the same cooldown as gambler's is just simply not acceptable. Walking around with 100% radiant uptime is not something I should be able to do. Please take it back to double cooldown in pvp like it used to be.
-Incendiary nade + ashes applies NINETY SCORCH STACKS??? What are we doing??? Either half scorch application in PvP or make it tick down significantly faster.
-Crackshot is an amazing piece of kit as a movement ability. Why does it have a Richtofen-certified warcrime-raygun attached to it? Target marking, then breaking aim assist (?), then scorching, flinching, and flashbanging enemy players (??), and then curing you afterward (???) is egregious. Remove the ability for the gun to target guardians, and the problem solves itself with minimal effort.
-Chain ignitions need to not be a thing. Please patch/disable the artifact perk causing that.
-Blade Barrage is busted beyond all belief. Its tracking is so fast and strong that you literally die before the blades even hit you on your screen, and it's entirely unavoidable. I have seen entire, spread out teams die to the same blade barrage. That's just not cool.
-(P.S: don't listen to people saying Golden Gun is broken. It's one of the few high-risk high-reward supers left. A fun rework could be requiring headshots to one-shot in exchange for some extra duration, but definitely don't nerf it with no counter-balance).
Misc:
-Grapple melee is really janky, and super cringe when you start build-crafting with it. Please make all grapples in PvP non-offensive.
-Artifacts have so many busted combos that it's not even worth the effort to try to balance them in PvP. Just disable them please.
-Sever :( Slice :((((
Thanks for reading. Love you guys, hope some good can come to PvP's wrecked sandbox soon.
Re: D2 bugs and balance
What are your top feedback items right now? Been watching conversation on weapon stat. What else is on your mind?
No promises or timelines on fixes or change. Just making sure your voices can be translated to some tracking docs we have.
Thanks! 💛
Congratulations New Jersey!
Your new elected official’s first order of business was to introduce pro-sharia laws!
Under which, shouting at Muslims, questioning Islam, or even being scared of jihadists will be a criminal offense!
Yaaaayyy!!!!
New Jersey Assembly Bill A1146
1. hatred or severe disparagement towards Muslim persons or their culture;
2. hostility and fear of Islam, and as a result, a fear of and aversion to all Muslims or the majority of Muslims;
3. discrimination, harassment, prejudice, and unequal treatment of Muslim persons or Muslim-majority communities;
4. exclusion of Muslim persons or Muslim-majority communities from major political and social spheres;
5. making mendacious, dehumanizing, demonizing, or stereotypical allegations about Muslims, or of Muslims as a collective group, especially but not exclusively, conspiracies about Muslims entry into politics, government, or other societal institutions, the myth of Muslim identity having a unique propensity for terrorism, and claims of a demographic threat posed by Muslims or of a Muslim takeover;
6. rhetorical, violent, or physical anti-Muslim manifestations directed against Muslim or non-Muslim individuals, or their property, or Muslim community institutions and religious facilities;
7. shouting, verbal or physical abuse, pushing, spitting, pulling hijabs from Muslim women, and other forms of prejudicial abuses that target Muslims;
8. calling for, aiding, encouraging, supporting, or justifying the killing, harming, or defaming of anyone, simply for practicing Islam or exhibiting a Muslim identity or heritage;
9. expressing an outlook or worldview involving an unfounded dread and dislike of Muslims, which results in practices of exclusion and discrimination;
10. accusing those practicing Islam, or exhibiting a Muslim identity or heritage, whether singularly or collectively, as being wholly responsible for any real or imagined wrongdoing committed by a single Muslim person or group;
11. accusing Muslim citizens of being more loyal to a transnational Muslim community or to their countries of origin, or to the alleged priorities of Muslims worldwide, than to the interests of the people of New Jersey or the interests of the people of the United States;
12. accusing those practicing Islam, or exhibiting a Muslim identity or heritage, whether singularly or collectively, as being wholly responsible for any real or imagined wrongdoing committed by any Muslim-majority country; and
13. accusing those practicing Islam, or exhibiting a Muslim identity or heritage, whether singularly or collectively, as being more loyal to any foreign Muslim-majority country, or the alleged priorities of Muslim persons worldwide, than to the interests of the people of the State of New Jersey, or to the interests of the people of the United States.
@tpnuggts@_vMaddz Except that there is one panduh, and tens of thousands of day-job jimothys.
Only 1% of the players you face will be top 1% players, so why are we acting as though they are this massive issue.
Completely random matchmaking sorts everything out itself, and that's why it's so fun.
>post with some solid feedback about issues in PvP
>oh cool
>check replies
>"yeah but 140/shotgun scary" (hasn't been meta for years)
>*complaints about void hunter* (not even half as much of an issue as the most egregious stuff)
>"literally end your own life"
Like, bro.
PVP:
nerf sever
disable weapons stat bonus
disable melee stat bonus
nerf scout rifle aa range and falloff (yes all of them not just jade)
nerf heat weapon damage to match regular weapons
remove volatile rounds from astrocyte
fix mega kill clip
idk what to do about rufus agg combo
If you think the problem with data centers is just stupid people, think harder.
The problem is perverse incentives.
To a shallow analysis, data centers win on cost-benefit every time. But if you wedge the term "incentive" firmly into your brain before you do that analysis, you can see what they problem is, because it reminds you to think about just who each cost and benefit applies to.
Nuclear plants have local costs and local benefits.
Data centers have local costs and global benefits.
That's why proving that the benefits outweigh the costs isn't enough. You have to fix it so the benefits to the guy next door outweigh the costs to the guy next door.
There are several ways to do this.
First, you can put the DC where no one lives, so local costs don't matter. The very fact that benefits of DCs are global means that, unlike nuclear plants, they don't have to be nearby to be useful.
So put them in space if you can. Power is free in space anyway.
Second, you can hold DC owners responsible for mitigating local costs. Make them bring their own power and water. Use regulations to make them mitigate noise, light, and air pollution. Structure land purchases or leases to mitigate real estate market and property tax impact.
Also, deport "Georgists" to Antarctica, then tax them heavily for not building casinos there.
Third, you can make DC owners bribe locals, preferably with recurring profit sharing schemes. For example, you could make them lease land from the local community for a percentage of DC gross income, rather than buying it outright. Then spend that money on the local community, or just distribute it as dividend checks.
In other words, take some of the global benefits and convert them into local benefits.
Otherwise you're not going to win.
It's easy to object to solutions like this on principle, if your principles are retarded, and oversimplify the problem.
For example, double-digit IQ libertarians like to argue that drug use and addiction is entirely a private matter involving personal choice. That's because their model isn't sophisticated enough to ask what happens to your personal liberty when your city is filled with feral drug zombies.
If you want to model problems using libertarian, capitalist, or free market principles, that's great, but you have to model all aspects of the problem that actually exist and effect people, not just the ones that occur to you in thirty seconds of sitting at your desk thinking about it.
If you don't localize some of those benefits, then people are going to start asking why they have to pay more for power and water, and live next to a permanent rave, so that people in Hyderabad can bombard boomers in Florida with a higher density of scam emails.
Calling them stupid will not change this perspective.
Changing the actual incentives that apply to them will.
@MqAtlas@A_dmg04 Y'know, I was going to go through your points and explain why you're wrong with nuanced detail as I have many times before, but then you hit me with "Fast Talker is fine because it counters shotguns."
Like, dude. What are you even talking about.