KodeLife real-time GPU shader editor update out now!
Some fixes, some maintenance and a bit of fresh paint in this release.
Pictured shader is 'Circles4' by Keijiro Takahashi, included in the app on all platforms and for all supported shading languages! More soon!
Happy Koding!
KodeLife real-time GPU shader editor update out now!
We've got some new settings for controlling audio reactivity, improved the interface on mobile platforms and fixed a bunch of problems.
Shader from the 'Galvanize' demo by Alcatraz, included in the app.
Happy Koding!
KodeLife real-time GPU shader editor update out today!
A collection of fixes and maintenance. A little something for everyone, including our good old friend the Steam Deck. Let us know how it is working for you!
Happy Koding!
It was 7 years ago I went to Japan for TokyoDemoFest 2018, now it's Sessions 2025! awesome party
here's my code graphics entry:
https://t.co/TK3xu79jp4
#SESSIONS_Party
KodeLife real-time GPU shader editor update out today!
We've done more work on getting our stock projects to play nice with more OpenGL ES 3 drivers, added some first-class menu and shortcut support for modern iOS systems, plus of course the usual fix-ups...
Happy Koding!
KodeLife real-time GPU shader editor quick fix update out now!
We've found a handful of problems on iOS 26 and voilà, here's the fixes! If you're on Apple's latest mobile OS, be sure to grab it while it's hot!
Happy Koding!
KodeLife real-time GPU shader editor update🎃
We've added the ability to change the order of passes, plus fixed a bunch of issues from our backlog: Better compatibility of our default shaders, Bluetooth issues on macOS, and problems with using external editors...
Happy Koding!
Fabric just hit a really nice spot - Sub Graphs all now compose nicely with one another and the scene graph, letting you nest environments, iterators, and rendering with shadows and post processing:
KodeLife real-time GPU shader editor update!
A quick update with mostly iOS (26 and older) tweaks - plus some UI adjustments for tablet-sized devices in general. Next update with new features for everyone is in the oven and coming soon!
Happy Koding!
RenderDoc v1.40 is now available! This version includes support for VK_EXT_descriptor_buffer, and vulkan 1.4, as well as some other bug fixes an quality of life improvements.
Full release notes: https://t.co/BVobTzvPYI
Binary builds: https://t.co/aK8hVBqaxb
KodeLife real-time GPU shader editor update!
We've added a dialog for managing Bluetooth MIDI controllers (where supported) and the usual fixes and maintenance! Video of some of the included demo projects running on our dear Steam Deck!
Happy Koding!
Uploaded the archive of my GLSL techno live set also on my YouTube channel (the same one as the one uploaded on draw(); official channel)
https://t.co/b4FrdqReyA