I made a video about the dialogue differences between the US and European versions of Super Paper Mario!
If you think you know why Mimi crashes the game in the PAL region, you're probably wrong!
https://t.co/OSA1MlhNZa
DK 🎵
DONKEY KONG! 🎵
Help Donkey Kong rescue his friends, reclaim the Golden Banana, and save his homeland in Donkey Kong 64, coming to the Nintendo 64 – Nintendo Classics app on Jun 4 for #NintendoSwitchOnline + Expansion Pack members!
@LonelyGoomba Yeah, it's pretty bad these days...
Without exaggeration, you're the primary reason I'm still here. All my friends and most people I follow have moved to Bluesky.
I don't know why this happened or how long it's gonna stay this way, but I've seemingly lost access to Google's AI on all devices. The summaries stopped showing up, and the AI Mode tab is completely gone.
And it's so nice! The search feels so clean again!
a wip of my delfino plaza in tomodachi
still have to make some more buildings so there's some placeholder stuff atm
it's annoying that a few things are off-centre, but the fountain is an even number of tiles
@LonelyGoomba I can't say I've ever looked at a game and thought the visuals were different for the sake of "buzz".
Wind Waker, Monkey Island 3, and this game too. Call me naive, but I genuinely think these art style shifts happen just because the developers think it's cool.
@CaXaP777 Yeah, I've noticed msbt seems to be the modern standard for Nintendo games. Thankfully, because it's easier to work with than what's going on in some of these older games.
Do you also use Kuriimu for msbt files, or is there a better tool out there?
I'm looking around for potential Dialogue Tree subjects, and I think Paper Mario spoiled me.
The devs made the dialogue very accessible, and the fans made wonderful tools that helped me find that dialogue in-game.
Most other games don't seem to have either.