Regarding the Patch 2.50 analysis stream: thanks to Gallo's(@GalloFGC ) help in tracking the timing for every character, the timestamps are in the video description. They follow the patch order and are neatly organized by trios, so feel free to check out the analysis for each one =D
Link to the patch analysis stream:
https://t.co/7df1n89QnJ
O.Shemie's Raijin no Tsue can make opponent ground bounce when counter hit in this patch and it's lead to a BIG damage !!
#KOFXV#KOF15#KOF#KOFXV_OShermie
#kofxv#kofxv_maxima
567 começando de uma conversão mais realista, 0.5 barra, farC 214AC.
624 de dano saindo da conversão dos sonhos com jump cross C.
O safe jump é automatico e o retorno de barra é satisfatorio, obrigado SNK.
Starting at 7 PM (Brazil time/GMT-3) today, I’ll be going live to analyze the patch notes—don’t miss it. I haven’t scheduled the stream yet because I’m not exactly sure what time I’ll be able to start due to some commitments today, but I’ll do my best to make it happen.
This Athena change in patch 2.50 is so GREAT !! Now she can connect her Psycho Sword after EX Phoenix Arrow and it's make her mid-screen combo (and damage) is better.
#KOFXV#KOF15#KOFXV_Athena
Yamazaki has new properties on his charged Snake Arm.
Level 2 :
LP : launcher and hits grounded characters
LK : hard knockdown
HP : pulls the opponent
Level 3 :
LP : very high launcher and hits grounded characters
LK : wall bounce
HP : crumple state