A11: In my answer to Q10 I mentioned "pair programming" It works like this: Student 1 is the "pilot" that has fingers on the computer that types code while student 2 is the "co-pilot" that reviews and makes suggests. Students periodically change roles and partners.#SBTechcoaches
A10:Page 53: "It is important that if co-engagement is not built into the tool, the teacher creates structures for co-use or joint-engagement around the technology tool. This got me thinking of the practice of "pair programming" in computer science classes.#SBTechcoaches
A9: ITSE standard 4 says:Educators dedicate time to collaborate with both colleagues and students to improve practice, discover and share resources and ideas. This is similar to the idea of "co-use" in the "Engagement" part of IEEE #SBTechcoaches
A8: One way to know they are being active social learner is for them to be forced to interact with peers in some way to proceed. Using Jigsaw can help at times. Technology by itself can't always do this because student/computer isn't necessarily active or social. #SBTechcoaches
A7: I use PHET sims. I try to present them as a competition between tables in order to engage students and so they also work collaboratively as a group. One is "electric hockey" where they have to create electric fields that let a charged particle reach a goal. #SBTechcoaches
Q6. The EEE framework seems to force teachers to get out of the Substitute part of SAMR and at the same time keeps the student engaged. I would take an old lesson and verify or modify it so that it hits each of the Es #SBTechcoaches
A5: "Schools with 1:1 device access will likely have more success focusing on creating content and learning material around technology tools, rather than using apps and websites ans a drill and practice approach to learning" #SBTechcoaches
A4: I pay the most attention to SAMR due to the 1:1 chromebook st my site. I am constantly thinking of how to make sure the CB use is as far outside Substitution as possible, or else the CBs will just be a minimally effective replacement for the copy machines. #SBTechcoaches
A3: The book defines one possible co-use as working with a peer using technology. One example I have used is a group of 4 students simultaneously working on a shared google slide,while a table leader coordinates info and double checks the group work.
#SBTechcoaches
A2: As noted on page 12, use of tech doesn't indicate learning using tech. An indication of learning would be using the tech in a new way. An example is rather than students JUST using a simulator, a student would use the sim to verify a prediction or result. #SBTechcoaches