@chunky_doggo i've kept my arguments constructive and calm so i fail to see how you could find my behaviour "insufferable", but i suppose that's just a matter of person.
The fact that silksong's technically an indie game has no effect on any of my arguments, the budget does.
@chunky_doggo I tend to focus more on a game's flaws when it's so high-budget, a good example would be toby fox's handling of sequel development.
My review isn't a false complaint, it simply judges the game's other areas.
@chunky_doggo If you want to hear my actual thoughts on the content:
It's not bad by any means, but extremely underwhelming. It borrows a lot of hollow knight's gameplay elements and doesn't really expand on them too much. I dunno, guess i was expecting a bit more from a 50 million dollar game
@chunky_doggo care about the creations of people who don't create by passion.
i will still judge a studio if they price their game too high. i don't care that it's the industry standard in AAA.
@chunky_doggo silksong has been featured on microsoft's gaming presentations and had a day-1 gamepass release. there had to be deals signed for that to happen.
i don't play AAA. the average employee retention at most AAA companies is ~2-3 years, these people are used as assets. i do not