THE Tom Taylor (Writer of Son of Kal El) liked my comment. Definitely hit it on the nail on this post and appreciate that he saw it. #JonKent#Superman#TomTaylor#DCComics https://t.co/sN9Qyt0SIb
So excited to join the cast of Destiny 2: Renegades as Dredgen Bael 🙏
I’ve always dreamt of playing a tortured Sith-like character so getting to be part of this awesome collab between Bungie & Lucasfilm is an honor 🥹 also look at his weapon IT’S RED 👀
Hard to believe, but 20 years ago tonight we helped Xbox launch the Xbox 360 live on G4 — broadcasting from the Mojave Desert at the massive Zero Hour event.
I still remember interviewing Peter Moore that night as Xbox put on an absolutely wild show. They were hungry — determined to make a statement by launching the 360 a full year before Sony’s PS3. And they went all-in with a spectacle few had ever seen for a console launch.
Back then, most TV networks didn’t think gamers would tune in to watch a system debut the way sports fans watch a big game. But you proved them wrong.
The audience showed up in force, and the G4 team pulled off a full day of live programming that helped mark a turning point in how we cover this industry.
Pretty incredible to look back two decades later at how far the industry — and the community — have come.
Swen Vincke predicted the future in his speech at The Game Awards 2024:
-"Change is coming."
-"GOTY 2025 will be made by a studio who made their game becuase they wanted to make a game that they wanted to play themselves."
-"They didn't make it to increase market share."
-"They didn't make it to serve as a brand."
-"The didn't have to meet arbitrary sales targets or fear being laid off if they didn't meet those targets."
-"They didn't treat their developers like numbers on a spreadsheet."
-"They didn't treat their players as users to exploit and they didn't make decisions they knew were shortsighted in function of a bonus or politics."
-"They knew if you put the game and the team first the revenue will follow."
-"They were driven by idealism and wanted players to have fun, and they realized that if the developers didn't have fun, nobody was going to have any fun."
-"They cared about their game because they loved games."
-"It's really that simple."
I’m gonna say what everyone said when The Thing released
As a strategist main, when he gets put in the game if u weren’t playing strategist before don’t even think about playing as Ultron