STAR DANCERS TEST BUILD v0.0.12 AVAILABLE FOR DOWNLOAD!!! If anyone wants to stream over Discord while I watch, ask/answer questions, take notes, and get feedback, please let me know!
#gamedev#solodev#indiedev#indiegame#godot#game#pixels
https://t.co/VCaiqbYiSU
The Star Dancers v0.0.12 Test Build will release Friday, October 2nd!
Anyone who's interested in playing and offering feedback, I'd love to hear from you!
#coding#godot#solodev#gamedev#indiedev#StarDancers
I've been working on the Star System Map, adding in sounds and transition effects. Sounds are a mix of different paid and free packs, and they likely won't stay, but it gives off a general feel I'm going for.
#coding#gamedev#solodev#indiedev#StarDancers#Godot
I'm not experienced in #SoundDesign at ALL, but I've been tinkering with the game's audio while working up to the upcoming #StarDancers update.
The game still sucks by the way. There's near nothing for content, and it's barely stable.
#coding#godot#solodev#indiedev#gamedev
Raindrops on Roses and Whiskers on Kittens,
I Hate Doing UI But This Menu's Bitch'n. 🔥💯
Spent the past few days hyperfixating, trying to impliment as many QoL improvements as possible without it being overbearing.
#coding#godot#indiedev#solodev#gamedev#StarDancers
All of that work I spent on Galaxy Generation at the start of this project is starting to finally pay off. A lot of this was fairly plug and play, outside of the atmospheric fog and eclipses.
It's slowly starting to look like an actual game now.
#coding#godot#solodev#indiedev
The last preview image was BAD bad, so here's an update of the day/night cycle in MUCH better quality!
I should really consider some form of quality control. 😅
#coding#gamedev#indiedev#solodev#StarDancers#godot
In #StarDancers, you'll need to place Solar Panels on as many planets as possible to passively acquire Solar Energy as fuel and crafting materials.
After a few HORRIBLE concept designs, I settled for the LITERAL Sunflower on the far left.
#gamedev#solodev#indiedev#pixelart
This next update will almost feel like a different game at this rate.
I'll probably favor longer and larger updates from now on over shorter and smaller ones.
It's WAY easier and time saving doing it this way, and makes a much bigger impact.
FLUIDS WORK AND DON'T FILE FOR DIVORCE WITH YOUR CPU WHEN DISTURBED!
Also GREATLY increased the chunk system rendering speed!
I spent my whole vacation working on these liquid physics, just in time to go back to work.😅
#coding#godot#gamedev#indiedev#solodev#StarDancers
It's stupid wetness and stupid hydration. Stupid flowing mechanics and stupid laws of physics. Stupid piss-making mechanics and stupid need for survival.
Screw water, I hope you evaporate.
#coding#godot#gamedev#indiedev#solodev#StarDancers#programming
Twitter/X is really bad at handling longer threads and I'm too lazy to compress everything, so I'm posting a link to @bluesky detailing my design philosophy for #StarDancers mobs since it offers more room per post.
Suck it, @elonmusk
https://t.co/GB7YW6aAi1