Independent game developer (#VR, PC) and #OculusStart (Growth Track) member who is using the power of #UnrealEngine4.
Developer of @aHouseOfThieves @HidePCGame
@OlivierJT_SU@Anticleric@grooviak I'm sorry for you. Are you doing monthly sales? Oculus is doing a sale every single week. You should put your game into one (even 10 or 20% is enough). A lot of people look at the "On sale now" page. It's a great way of getting visibility.
@OlivierJT_SU@Anticleric@grooviak Yeah, sorry. You are right. I was talking about the Quest store. Games normally sell best on the Quest store, followed by Steam and then the Rift store. But I wouldn't say that "you barely get any sales" on Rift - most games seem to make just around 20% more on the Steam store.
@Anticleric@grooviak But ~98% of Steam uses are just normal PC gamers (no VR). While 100% of users on the Oculus Store actually own a VR headset. VR games are also more visible/easier to find on Oculus than on Steam. That's one of the reasons why games (Indie or not) sell better on the Oculus Store.
@Angeschrien Das Projekt war sehr interessant. War nur schade, dass du die Brille niemals absetzen durftest, irgendwann muss man sich halt mal kurz das Gesicht waschen und die beschlagenen Linsen der Brille säubern.