Also by the way I hope the other classes get the opportunity to have the opportunity to get queue points too. Otherwise it will just favour certain classes to be used which will definitely decreases the variety.
The every 6 tasks equals one queue point doesn’t work either. It will literally just make the beginner experience more difficult because ong will this actually just make more of an inbalance between those who die early and then those who survive longer
Like if it was maybe every 2 tasks then I guess it would be good if you could balance out ghost mode too, then sure.
But still though, the matter is that this new stuff will just make the beginner experience more inlenient.
Maybe ghost mode tasks will give 40% of queue points.
3. Have more intriguing ghost mode (Modes), this way we won’t have the repetitive crystal tasks.
4. Make the tasks fully client sided and add more task variety.
Not exactly a good idea to change it to that with what we have now
Now you just have less of a purpose to actually doing the tasks once all the team tasks are done and you barely ever actually earn much of anything from doing tasks in the first place.
Testing Changes
Monster Chance/QP overhaul
- every round your % goes up.
- each round a random monster is picked.
- the higher % the more likely you are to be chosen.
This is NOT final.
Like I can give many constructive criticisms to improving the current queue point system.
1. Reduce player count, easily reduces traffic for getting monster rounds.
2. Make a ghost mode or some sorts that would help with dead early survivors to getting lost queue points+
Sorry for the lack of anything yesterday.
I wasn’t having the best day, my right arm was in pain yesterday. (And also because Agatha came out for testing so yea that too :p)
It’s time for an update.
Ranking the likeliness of every pc2 collab that has either been in the interest of the pc2 dev team or something else entirely (I even found some obscure ones)
#pillarchase2#pillarchase
Ranking the likeliness of every collab that could happen with pc2 (All of these are related to stuff that a lot of people already know to stuff not so many people know)
#pillarchase2#pillarchase
@L0rdInkD3m0n@WadDaDogDoin0 Well I am looking for concept artists that can help contribute to the game.
In terms of collabs I don’t want to start anything yet regarding that until I am actually able to move this project forward in terms of real game development.
There is so much to consider when implementing monsters that has higher sprint speed especially in terms of balance.
I really hope these distance abilities can just work with Agatha’s stats.
Hopefully it’s just to help with that major weakness and weak damage output. Speedster monsters can literally just get on top of a survivor and literally win the chase depending on the end lag of the monster with M1 and also their literal speed.