[R&D] Randomized flowers with animation made in #godot
- each flower stem is randomized (bend angle, height, number of stems (1, 2 or 3).
- petals being placed dynamically on stem with approximated bounding sphere to prevent clipping.
#gamedev#indiedev#game
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@Bluehour_Games Looks pretty good! And a really brave choice😭
I've heard horror stories of people not wanting to animate a spider again due the amount of work needed.