@KedsGood I'm talking about the backfloat nerf. Removing long-range PVs on opponent's blasts was a good change, and that's the only thing they should've done.
2.7 backfloat nerf has always been terrible.
It just made the player less free, limiting their actions and making everything more rng based.
People are just noticing it more now, but it’s always been an AWFUL update.
The point about 2.7 backfloat nerf is so true in this video. It wasn’t as big of a deal before but right now with so much disrupt if ur combo gets stopped u cannot even safely retreat. Sub counts being locked / raised is so common that getting disrupted mid combo is so risky-
It's ironic how this unit dropped to top 5 with the release of another red.
Double red setups absolutely demolish this poor guy.
He has no way to protect himself and his lineups don't either, when he’s supposed to be the blue covering from them.
I’m glad he put Gogeta top 1 so the average player can stop unfairly criticizing him.
He's literally the only character who can speed up games and deal real damage to Rose.
Use teams or benches that actually value him and you'll see he can't be placed below top 2 😊
I tried to expose a game-breaking exploit, and people just focused on my meta team (which is apparently forbidden to play even at high ranks) or a timing they didn't even recognize due to poor game knowledge.
Whatever man
@ofbomberlo32@DB_Legends My strike was actually close range. Since I was buffering it, the input registered right when he started to float back, giving him the PV.
Just unlucky timing, and as a result I had to suffer another 80 counts of combo 😂
@Adhikkk10 I don't even know how long it would've taken for Nappa to die due to combo compensation, he probably wouldn't have died at all.
As for the team, apparently people think it’s forbidden to run meta teams in high ranks, or simply illegal to use units you invested CC in
To everyone saying I should've kept Bardock in: all 3 of his units clear debuffs and get immunity
No way to stop that combo unless you have an auto counter or let someone die (impossible due to combo compensation).
@NathCu11er@DB_Legends Exactly!
Turns out I actually know the opponent. He confirmed there’s LITERALLY zero way to stop that combo unless you have an auto-counter, its a massive flaw in the Battle system.
@hokageflow69@DB_Legends It wasn't a mid range strike, it was close range.
The input dropped right when he started to float back, just unlucky timing.
The fact that y'all focus on this rather than a literal flaw in the system is wild. I’ll just pretend you're all ragebaiting