Getting shot used to play a hurt animation that would stun you and cancel your aiming which was often frustrating.
Now it's been replaced with a procedural flinch that doesn't interrupt any of the player's actions which greatly improves the flow of combat.
#gamedev | #γ²γΌγ εΆδ½
@ModemSymphony93@IsThisA3DModel Each leg is made up of three connected bones with a fourth driver bone at the end. The third bone has an IK Bone Constraint targeting the fourth driver bone that's used to move the whole leg.
Working on the animations, effects and behaviors for the Wraith enemy.
Instead of disappearing and reappearing in a different position he shrinks and quickly moves to a new position.
Add a trail and now the player is able to see the next teleport position.
#gamedev | #lowpoly