@Legends__Media It's actually an easter egg in my current project while I'm trying to get back into it all. But it's fully playable.
Hoping to have an actual new title in the series once I feel confident enough.
And thanks again for making the art available!
Today I woke up and felt like doing something a little crazy. Here it is;
Kenney Game Assets All-in-1 is 75% off and just $4.99 for a limited time only โจ Download everything I've made in a single package!
https://t.co/d3u0cM3U59
@NOENDSTUDIO1 This is one area where I find AI freaking shines. Getting back into stuff is so much easier when you can just discuss about it with "someone" who doesn't suffer from losing that familiarity.
And always leaving a list of small, concrete tasks when leaving for a long break.
@achimphang Personally, I wishlist all sorts of games I'm vaguely interested in, but my backlog is already so big that I often end up not acting on them for quite some time.
@Sosowski There's plenty to debate about AI, but this is just dumb.
If you:
1. Ask others for guidance
2. Post freelancer's work
3. Tell other people IRL what your friend told you
Then you're actually being controlled by Big Humanยฎ
If you meant _always/blindly_, then yeah sure.
@RCDCMTH1987 Going for Steam first, but since it's built with Godot a web release could be a thing, we'll see.
Either way it'll be a free title, monetized pretty much like NGU Idle where you really don't have to pay to experience it all.
@weswinder I'm starting to really appreciate vibe-coding the prototype or vertical slice, uncover the actual requirement and pain points, and then start clean.
@southriver_dot I had such a bad period of a few years where I couldn't enjoy gaming anymore because everything I played, I was constantly dissecting and taking notes
Yeah it sure feels this way sometimes. However, actual programming/engineering knowledge is still just as valuable, and the "skills" of using AI are MUCH easier to pick up, and keep changing every few months.
Someone who went all in on AI in 2024 for example wouldn't really be much better off in 2026.
I'd say use it if you want to, and if you ever _do_ fall behind, then you'll mostly be able to adapt in like a month anyway. I wouldn't worry about "falling behind."
@playerdotgg Working on a time-management incremental like Groundhog Life / Progress Knight, and finished a traits select screen for it, mostly shader work.
You pick a set of buffs/debuffs like each run in Rogue Legacy.
https://t.co/SBJu598i7J