This week's work has mostly focused on quality-of-life improvements, including hotkeys for switching between squads on the world map.
I'm also working on some tutorial features.
#indiegame#indiedev#autobattler
An ending doesn't have to mean losing everything.
With Temporal Legacy upgraded, three chosen heroes can be preserved for the next cycle.
And all the gold comes along, too.
A new beginning, with a little help from the past.
#indiegame#indiedev#autobattler
Not every battle belongs to the player.
Other forces fight their own battles.
They survive.
They gain experience.
And they grow stronger.
Leave them alone for too long, and they may be much harder to deal with later.
#indiegame#indiedev#autobattler
You've barely arrived in this world.
The demons invade.
The frontline falls.
Even the last line of defense is lost.
And the world is already heading toward ruin.
Unless someone changes its fate.
#indiegame#indiedev
Every town has something to offer.
Sometimes, a generous donation is enough.
Sometimes, you choose sacrifice instead.
The blessing remains.
The town doesn't.
#indiegame#autobattler
Not every resource comes from a market.
Sometimes, you just have to go out and gather it yourself.
Find what you need.
Choose a place.
And hope no enemies find you before you're done.
The world doesn't stop just because you're busy gathering.
#indiegame#autobattler
Every merchant has a route.
Every town has something worth carrying elsewhere.
Learn where goods are cheap, bargain for a better deal, and make the journey worthwhile.
And if you don't like the price...
There are other ways to get the goods.
#indiegame#autobattler
Bound by a strange curse, he shifts between distant places across the world.
No one knows where he will appear next.
If you cross paths with him, will you attack or turn away?
Be prepared. He won't be an easy opponent.
#indiegame#autobattler
Know your enemy before the battle begins.
Create a Scout to reveal an enemy party's forces. They can't fight or carry goods, but enemies won't target them.
Then put that intelligence to use.
#indiegame#autobattler
Not every commander needs to lead the way.
Create a Guardian, assign them to escort our main party, and they'll follow along and join the fight when danger appears.
Or send them to guard a village and they'll stay there, ready to defend it.
#indiegame#autobattler
The quest can wait. The bandits can't.
Take on a quest, but leave the target alone, and they'll keep moving on their own.
By nightfall, the bandits chose our base to attack.
#indiegame#autobattler
The world doesn't stop when we're not watching.
Other forces fight.
Battles unfold.
And when we look back, we can revisit those moments as they happened.
#indiegame#autobattler