They are constantly expanding. People who have never heard of @InfinityRisingX will be utterly SHOCKED when they discover how built out this world is. You're not ready
Clouds aren't a backdrop in a game about life in the sky. They're part of the world you fly through. So we built our own volumetric cloud renderer for Infinity Rising, in C++ and HLSL, running inside Unreal's pipeline. Pre-alpha, in-engine. #infinityrising
GTD spots. Raffles. Mint dates. Updates.
If youโre not in, youโre late. ๐
https://t.co/ffrF1HsK2g
PS: collabs are still open just dm @jayjaynft4
& @jikannians
More $INC was burned than emitted over the last 24 hours, 1.523% of the entire supply gone.
For every 1 $INC emitted, 1.13 was burnt.
This comes from players spending to progress in game, meaningful token sinks working as designed.
As season 2 progresses, we are looking to grow. If you are a creator on @RobinhoodCrypto please reach out if you would like to be apart of what we are building.
GameFi needs more than ways to earn.
It needs meaningful reasons to spend.
Where does $INC go?
- Rank upgrades burn $INC
- Agent minting burns the $INC spent
- Vault deposits lock $INC
Token sinks should make spending feel like progress, not a tax.
found this on an old hard drive from 2007.
no idea what happened here.
drop a like for the catโs safety
drop a comment if you know whatโs going on here