you've still got people sleeping in offices and have fired employees for attempting to unionize. deeply evil company.
the people actually making your forever game are gonna be out of work after november while your stockholders get a fat bonus. on top of milking the consumer for all they can and killing physical games in the process.
@cook_stevo@QTRBlackGarrett Games in the past pre-calculated the light and baked it into a texture in the world, but it was static, now it can be done realtime. So it can affect dynamic objects and speed up dev time, but at a heavy cost in performance.
@cook_stevo@QTRBlackGarrett It's a way to calculate light that mimics how it works in real life. That's why its called ray tracing, it calculates the trajectory of a ray of light and the way it bounces.