Rogue Legacy 2 is out tomorrow with a discount of UP to 20% off!! (details in pic)
We're also dropping a BIG PATCH which includes:
A boss remake, a score system, and post-game super challenge!
Steam: https://t.co/inS26yVBZm
Epic: https://t.co/tY1cDYL2rN
Walls, creatures/doors and items are all different types of objects. To have it together work properly(sprites appearing in proper order, behind walls, from all directions, img scaling) took me forever. That Code looks ugly!
#gamedev | #python | #pygame | #crpg | #dungeoncrawler
Objects added to draw_wall code. now they get displayed in proper order! Sizing, scaling and positioning will be done later, a lot later! Next I'll check doors & buttons positioning & scaling
#gamedev | #python | #pygame | #crpg | #dungeoncrawler
Automatic scaling for objects in distance is now done. Now we can see objects further ahead, but still only in direct line. Still needs a lot of work!
#gamedev | #python | #pygame | #crpg | #dungeoncrawler
and this happens when you try old, un-adjusted code with its new version. I actually LOL'd ๐คฃ simple 'else-if single sprite' fixed it back to regular thunder. Also, PoisonBlast works as a spell now!
#gamedev | #python | #pygame | #crpg | #dungeoncrawler
First attempt at revamped spellcast! Tried with single sprite, tried with 4+ sprites. This seems to be the sweet spot in both size and count!
#gamedev | #python | #pygame | #crpg | #dungeoncrawler
New spellbook in development! Spell refresh is the current restriction (refreshes after few seconds). to be expanded by spellbooks found & character levels etc. Also, new chest sprite!@
#gamedev | #python | #pygame | #crpg | #dungeoncrawler
Map system revamped:
- Minimap is now focused on player and is scrolling accordingly. Its size will probably be 5x5
- Level map is now available under a separate button, which pauses the game.
#gamedev | #python | #pygame | #crpg | #dungeoncrawler
After two weeks of break I've decided to do something simple to see if I still remember how to do stuff. Made something not planned at all - capture screenshot. For in range loop checks if file exists, if yes, runs again, if not, creates screenshot.
#gamedev | #python | #pygame
Quite happy with the texture flipping on temporary sprites. Brigthness difference will remain until new textures will happen.
#gamedev | #python | #pygame | #crpg | #dungeoncrawler
More textures, new monster (still made in paint! by friend!) plenty of code optimization! items once again pickable to the cursor! Works good, doesn't crash! #gamedev | #python | #pygame | #crpg | #dungeoncrawler
Full progress is available here https://t.co/bdZCAjyHmC
I've worked out two more features:
- ability to switch gear depending on carried item in first slot
- mouse clicking in the inventory to drop desired item
Those features should soon be combined. See them in action here!
https://t.co/Fta8ssMbnK
After a longer break, I've finally got back to the code! It wasn't as scary as I thought it would be. Thanks @HiddenAsbestos for motivating me with your #UntitledHelicopterGame!
Starting off with item interaction
https://t.co/sS0EY725VU