Super Mario Bros on Atari STE with 1 mo. 50 hz and 50 fps.
It's just a scrolling exercice, to see what is possible, not a full game and no goal to produce all game :
https://t.co/QUdWk5O6PO
Codex work with 6.1 medium.
I downloaded the game's source code and a development environment specifically for the STE. Codex didn't start from scratch.
@RetroRacing No just image disk ☺️ But I mean, even source code, it's good to share optimisation work. I Will publish a long process on Atari forum when I will be ready. I work hard for STE scrolling and optimisation with AI tools
@RetroRacing Of course I'm interested! Working with AI is inevitable in the future. And sharing optimizations and processes—that's what matters now. Especially for the Atari ST, which hasn't exactly been in the spotlight lately!
@assomo5 Oui pour les portages et encore faut-il qu'ils sortent et soient pleinement jouables... Mais la question devient plus sensible quand un bon game designer utilise l'IA pour donner vie à un jeu qui autrement n'aurait jamais existé.
@mundospectrum L'IA est là et elle ne partira pas. Il faut accepter les productions, sinon on aura droit à de l'utilisation cachée.
l'IA est permise, mais elle doit être signalée et partagée aussi : les processus, l'environnement, le journal de travail etc.