A new #LabChirp update just released, version 1.75!
New features include adjustable window size, mutator improvements, envelope presets and more!
#gamedev#indiedev#sounddesign
I got a Mastodon account now as well as a Bluesky account. I'm not active on Twitter anymore, so if you want to keep up with what I do you should go to Bluesky or Mastodon instead.
https://t.co/V198BCWgh5
https://t.co/VXsqiNp4n2
I made the bautaflies keep a short distance from each other, otherwise they would all bunch up on the exact same spot. Wouldn't wanna break immersion like that!
#gamedev#indiedev
Introducing: Bautafly!
Yeah, a game where you can fly everywhere will obviously need some flying enemies. Otherwise you could pretty much just fly over everything.
Oh, and also, you can now peck mid-air!
#gamedev#indiedev
Reworked the sound system so it's easier to make sounds richer/more varied. Added material sounds and a more fitting hopping sound.
Also, ice physics!!
🔊 Sound on!
#gamedev#indiedev
Back at it! Haven't worked on this since 2022, so it took a little bit to familiarize myself with my code.
Added a few more event script functions!
#gamedev#indiedev
A new #LabChirp update just released, version 1.75!
New features include adjustable window size, mutator improvements, envelope presets and more!
#gamedev#indiedev#sounddesign