- Drone and camera's to provide additional information. The usage by defenders need some tweaking.
- Leaning to keep the exposed body to a minimum. Although the visualisation feels a little bit janky. (As if beaulo peek is back)
- Dead team mates can use camera's and drones.
The foundation of the match engine works. Really happy with the result so far. AI seems to take different decisions each round. R6 Esport rules also work as intended with the correct round format. Next up is to create reinforced walls, soft breach and hard breach logic.
Football Manager, but for Rainbow Six: Siege. I love FM but I have always wondered how that would be for Esports. Its been something I'm prototyping.
I'm wondering what you would like to see, and what features really needs to be included. Let me know!
UI is not final.
So what has been implemented:
- Actual aim, besides the FOW a FOV has been implemented aswell as a physical aim that decides, among many factors, if a shot hits.
- Communication between players (Although not perfect). Intel is shared among the team but needs tweaking and improve
Another great thing I've managed to do is actually recreate an R6 map from an image/svg. I do have some manual steps to declare what is a walkable area and walls/doors in paint, but a script is able to extract that and create it as an usable map in game.
Slowly starting to get somewhere. Had to rebuild the entire match engine. Players can now walk on the map to a specific point and go through doorways.
Next step is to make goals that the AI wants to achieve, like killing the entire team or plant the bomb.
Football Manager, but for Rainbow Six: Siege. I love FM but I have always wondered how that would be for Esports. Its been something I'm prototyping.
I'm wondering what you would like to see, and what features really needs to be included. Let me know!
UI is not final.
One of the thing you'll be able to do is to train players on specific operators. Some players are more experienced in certain operators then others, which will impact their ability in the match engine. It will also be a factor to take keep in mind when building your team.
Football Manager, but for Rainbow Six: Siege. I love FM but I have always wondered how that would be for Esports. Its been something I'm prototyping.
I'm wondering what you would like to see, and what features really needs to be included. Let me know!
UI is not final.
Football Manager, but for Rainbow Six: Siege. I love FM but I have always wondered how that would be for Esports. Its been something I'm prototyping.
I'm wondering what you would like to see, and what features really needs to be included. Let me know!
UI is not final.
@om_patel5 I did it as a fully autonomous cold outreach service that finds local, or otherwise specified, businesses. Scrapes their website and analyse the services they are providing. Then creating a personalized email matching their services with yours. No manual work, just sending emails
@WorkTheSpace Main thing thatโs bothering me is that the UI feels really slow compared to fm24. And in general Iโm not a big fan of the new UI, it feels cluttered and canโt find anything. Also the UI has less soul or character then FM24.