@ImFrancoSun@EVAXek@OWAnonymous_ How does that mean I have no argument when you’re literally doing the same thing you’re accusing me of? Please use your brain before replying man…
Also I don’t think you understand what ego means either. You really ought to look up what words mean before using them.
@ImFrancoSun@EVAXek@OWAnonymous_ The dude literally replied to what I said with a “haha gotcha” moment instead of actually explaining anything at the time. Do you need to look up what being disingenuous means?
@EVAXek@ImFrancoSun@OWAnonymous_ Oh yeah there’s so much more teamwork because a system rewards players for picking certain heroes together instead of relying on natural synergy between them.
@EVAXek@ImFrancoSun@OWAnonymous_ Not even under the same circumstances but #alright. Triple support in rivals is broken because of how much healing the supports do in that game. Triple support happened in ow because a single character enabled that meta and blizzard refused to nerf her.
@EVAXek@ImFrancoSun@OWAnonymous_ “Giga tank enables the tank to actually fight back” I sure love having tanks that automatically win 1v1s just for existing and rarely get punished for their mistakes. Also the anti tank garbage you talk about wouldn’t be as annoying if tanks weren’t ridiculously strong.
@EVAXek@ImFrancoSun@OWAnonymous_ The support role has literally been babied since the switch to 5v5, which is why it’s universally agreed as the easiest role to climb on. You’re guaranteed value by using your cds on the tanks and you’re not punished as much for being out of position while trying to get a pick.
@EVAXek@ImFrancoSun@OWAnonymous_ If you think the discourse around 5v5 and 6v6 is remotely comparable to overwatch vs rivals, then it's obvious you're not trying to have an actual discussion and instead trying to make it seem like the opposite side can't make an argument when that's literally what you're doing
@THEEMFNG@capydary@Hyphen_heights It’s funny because the tanks terrorizing 6v6 right now were created with 5v5 in mind— those being hazard and mauga. Even with reduced hp, they still feel like raid bosses that never die unless you heavily misplay.
@ImFrancoSun@OWAnonymous_ ??? It should be pretty obvious why they’re wrong.
6v6 demands more out of every role
5v5 requires less teamwork, therefore feeling way more like tdm than 6v6 does
Only thing they’re semi-right about is how often you get ult but 6v6 still takes more skill to play & succeed
@PinkestDarkBoy@kunailicker 1. You can’t read
2. Ranks wouldn’t be inflated if the mode wasn’t left to rot & didn’t have to suffer from 5v5’s balancing
@SolarBl4de@Luxkage They’ve shown they can’t balance 5v5 either. We now have to deal with raid boss tanks that are miserable to play against and still unfun to play as. And I’m not even mentioning how the game as a whole has been dumbed down to accommodate a format that clearly doesn’t work.