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Submit to be a contributing writer!
LSW provides research-backed, evidence-based best practices that aid practitioners in creating effective learning environments and impactful educational experiences.
https://t.co/xynU2xm9IX
Wondering what the Smithsonian Learning Lab has to offer? Visit the Science group to discover this incredible interactive platform and view their digital resources. https://t.co/vvoX1xP5pQ #STEMforAdults#smithsonianmuseum#AdultEdu
LSW Key Takeaway: When designing gamified experiences, consider accessibility.
It may be necessary to modify some experiences for all learners to partake in, which can still increase flow, motivation, & learning!
Issue 71 has links & more research: https://t.co/MuPmdcj5cA
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Curious about gamification and accessibility?
Computers in Human Behavior recently published research that sought to understand how multi-sensory gamification could improve learning in a science course for learners with total blindness (Chang, Kuo, Hou, & Koe, 2022).
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Overall, providing a multisensory gamified experience for learners with total blindness can improve motivation, flow, and learning!
*IMPORTANT: This study was conducted with teenage learners. While the findings may be applicable to adult learners, it has yet to be studied.*
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Our editorial with @BjornDeKoning about cognitive load theory in computer-based learning environments is now published. Please visit
Computers in Human Behavior (vol 112) or follow this link:
https://t.co/6sxMuQupDu
When implementing an asynchronous discussion format, include the instructor or experts!
Encourage responding directly to someone, using their name, & acknowledging their post to create a safe and welcoming environment.
Check out Issue 69 to learn why: https://t.co/TIkSw4PGvT
The latest issue of LSW (113) is out! We dig into how social interactions can impact learning by asking:
🫂 Does the leader/employee relationship impact employee learning orientation?
🫂 Does group learning help improve self-directed learning?
Find out👉🏼https://t.co/vA2nILeBN4
Are you defining 2023 organizational education program goals?
If so, you should join @Intellum on December 15 at 1:00pm EST for "The State of Organizational Education".
CXO, Greg Rose & VP of Growth Robyn Hazelton for an hour of insight and takeaways.
https://t.co/wPrdFRpCUx
Did you know?
Utilizing a roleplaying game-based learning (GBL) component to managerial training can help promote engagement and cognitive rehearsal, which may promote increased outcomes and application of theories.
Learn More:
https://t.co/0u9fjatyXG
It may be hard to separate work and home life when working from home.
A study suggested: Provide support, training & coping mechanisms for those transitioning to remote work.
Also, promote personal contact to prevent employee loneliness.
Learn More:
https://t.co/ucvU8yqm4I
Critical thinking is often cited as being an important skill in business and for workplace leadership.
To promote critical thinking, consider experiential learning techniques that promote recursive & social learning - such as a simulation.
Learn more:
https://t.co/stJOKnM6IO
Does humorous online learning affect student engagement?
In a study, humor had a positive effect on behavioral engagement, attention and course perception (emotional). As well as content recall, information sharing, self-regulation (cognitive)
learn more:https://t.co/siuHsTzjx2