This one didn't quite make it out of the conceptual phase.
The pitch was a simple competitive heist game where players could quickly bounce around collecting items with their sticky exterior, attempting to escape at an opportune time.
#blender#gamedev#indiedev#indiegame
@_benui Getting rid of the dead space would be a good place to start. And as an added benefit, having a grab handle to make it easy to rearrange the option order.