Valve has to stop with these 0 thought changes. So the urn interval changes to a random number ruining the flow of the game (the bridge buffs you get will expire before the urn fight). don’t use the “pre alpha” excuse we aren’t testing the game it’s the secret experimental client
@SwallowBug11 we went from constant big updates every 2 weeks to this stale patch cycle once experimental started being a thing. so when the public client experience is worse and less cared for cus of that private branch, then the devs consider that private branch a priority ovr the public one
@squirt_little because why do these terms matter if the game is literally playable to anyone that wants to play it? to me that's a released game and we aren't the playtesters, its the people in experimental
good urn mechanics when you get punished for being up 20% souls at 10 minutes so you have to literally run it down into their walker in a competitive match to try and make the urn not comeback very good mechanics comeback souls, comeback urn, comeback death timer, comeback resist
Pro player Oses commented on the current meta (a lengthy comment that was supported by many CIS/EU players).
Oses:
"Alright... so you buy three vitality items on a spirit hero that heal you and provide sustain, while also giving you spirit power (28 spirit power in total), and you just stomp the entire map with 1.5k HP... and as we know, most spirit characters have an escape ability — Shiv's RMB/Ult, Lash with his ground pound, 1st ability, and 4 stamina, Apollo with an ability on a 15-second cooldown, Pocket with the cloak (which I'll talk about later), etc. :)
Okay... now let's say I'm playing a gun hero. What do I have in the vitality tree that gives gun damage? Hmm... Battle Vest... and the nerfed Bullet Lifesteal that gives 13% lifesteal and 90 HP... :)) and after that, the only items giving gun damage cost 6k and... Metal Skin 😊
And what do you think? Why do 4 weapon items buff spirit (for 1600), while only 1 spirit item buffs your gun?
Now, let's take Pocket. We just AFK farm up to 15k, and after that, we are literally unkillable until the enemy gets Curse (and it's not even a fact you'll kill them with Curse, Curse 3 seconds and the cloak 7sec). Even if we are diving under the enemy base. + A headshot = -150 HP 👍 CLOAK 2.02 WINDOW If you didn't know.
(Just look at Shiv's build)
What do you think? From that point on, you can just buy pure vitality items, and you'll have spirit/gun damage for the rest of the game.
Also, compare the spirit items that certain spirit characters rush for an insane damage boost + BOUNDLESS WHICH BOOSTS SPIRIT POWER BY A PERCENTAGE, with gun items. AND WHAT DO GUNS GET? IF YOU BUY SIPHONS, THEY'RE GONNA DO MORE WORK THAN ANY OTHER GUN ITEM ON SOMEONE LIKE WRAITH.
Deadlock is finally getting an in-person LAN this August, hosted by guildhouse!
I’ll be serving as competitive director to help ensure smooth tournament operations between teams, staff, and production.
mm tier list accounting for random draft (moba btw). if you don't want your game to be in the hands of a random team comp generator play the heroes in s+ tier.