@RodiandreaYT@LoLDev End the match yourself or convince your team to stop defending against enemy minions so that their minions eventually overpower your Nexus.
It is rather rare that one ends up being trapped with the inability to do either, and for those rare matches, simply accept the case.
@FakeTimix@RiotPhroxzon The problem with that is that the highlighted issues would be much more specific and serious, and might also revolve around the apex experience rather than the average player's experience.
@RiotAugust@LeagueOfLegends I thought she was decent at best, but now she is for sure horrible hahah! Better for me, her kit was not as interesting in practice as it was in theory. Not in high elo, at least.
@IArconeI@LoLDev Voice-chat in Valorant works wonders. I am sorry if your experience with it (if you even have any) has been poor.
Also, text chat is not even remotely close to voice chat, and this goes without saying. I use /deafen very often myself, but would easily use voice chat.
@LoLDev@LeagueOfLegends The only real drawback is that it is not happening fast enough according to the dev blog.
I really hope that you manage to speed up the process for its release, and please allow EUW to be among the first to have it.
@IArconeI@LoLDev Nah, you must be absolutely delusional if you believe that adding a more seamless form of communication between teammates in a team-based game is a bad idea. League of Legends needs voice-chat, and it has been in need of it for over a decade now.
@d_s_nlvn @RiotPabro 1) Duplicate bans would still occur and even more so with a higher banning pool.
2) The option not to ban stands, and is sometimes utilized by some players.
3) The whole team in solo-queue unanimously deciding to target a certain type (such as enchanters) is extremely unlikely.
@d_s_nlvn @RiotPabro Perhaps your point stands only hypothetically, as the real factors are almost guaranteed to prevent such cases from ever happening (probably is the equivalent of winning Perfect Picks at Worlds Pick'Ems).
Why? Because of the following:
@MeteosLoL@drewlevin Client has already cost me over 100 LP in the past week. It would be unfair if you were granted special treatment although I would also love seeing you getting your penalty lifted and LP refunded.
If only everyone could be compensated for how much trouble the client is causing.
@L8rryL@RiotPabro Completely ignore my reply, I am definitely "regarded" for improperly reading your sentence.
Yes, indeed! Screw the OTPs then, myself included!
@L8rryL@RiotPabro Despite my bio, my pool is wide and I always hold back on playing my OTP.
This is absolutely not an OTP take, but rather the contrary if you work your logic a tiny bit.
The 1 ban per player was added early 2017. Nine (9) freaking years ago. The game has a DOZEN of Champions now.
@RiotPhroxzon Ahri and Naafiri buffs are the most outrageous.
And not to mention the added insanity with Bel'Veth, Briar, Yone, and Draven buffs. Actually freaking nuts.
@Setekh0666@drewlevin I thought that you were a basement dweller that went out of your way to troll Drew, but after seeing your https://t.co/1KMz4lYusM, I must admit that I was wrong.
Now imagine if Drew was not reachable, you would have been fkd by the system.
Also, sorry about that smurf. Unfair.
@Malefic111@LeagueOfLegends I definitely understand your point. I can agree that checking other players' augments while also playing can be way too hectic in ARAM, especially when the augments are provided seamlessly as you level up and jump back into the fray.
@Malefic111@LeagueOfLegends I disagree. It is boring to play with insignificant augments where everyone builds default meta and contest the shop.
I know that Prismatic augments can cause a lobby to become very high-roller which sometimes can become ridiculous when a player rolls 777 on the slot machine.