A small clip of Link walking upon a Korok in need of help!
Please watch the full animation if you enjoyed it.
https://t.co/5rUtvqmEax
Link and Zelda models used were made by @artstoff#Zelda#TotK#Blender
@LightningBoySt1 Thank you, I'm glad you liked it!! Yes, everything was animated in Blender. The effects were GIFs that were placed on a plane in the scenes, as it's an easy and nice way to apply an NPR type effect.
A small clip of Zelda and Link making dinner, with Zelda adding a splash of her curiosity!
Please watch the full animation if you enjoyed.
https://t.co/caxjJCLLVN
Models used were made by @artstoff
Shaders used were made by @LightningBoySt1#Zelda#TotK#Blender
@Miafo_art@artstoff@LightningBoySt1 There is a pre-rigged Zelda model floating around somewhere if you wanted reference or just straight up use it. I believe his channel name is Soranin.
@kan990220 @mehaloArt @artstoff Both Zelda and Link rigs were made by me. I recommend watching some tutorials on how to rig, as learning that will also help you understand how the models work and move. It'll definitely be beneficial in the future. ☺️
A small clip from my animation.
Original inspiration was from a clip by @mehaloArt
The incredible rigs were made by @artstoff
Hope you like the animation!
Full animation: https://t.co/I6nrqeYUFB
@TabbyUlt Thanks heaps! Youtube tutorials are great, there's a lot they can teach us. Rigging it myself was a great learning experience too. Next, I'm planning to learn how to model my own characters.
@TabbyUlt Thanks heaps! I'm self-taught, and only animate from time to time, so it's hard to say how long. I guess I only started to serious animate a few months ago. The models are made by artstoff, but the rigs I made myself because I wanted to learn how the rigging process worked.
@AuraAqua12 @mehaloArt @artstoff I'm currently using the Genshin Impact Shader for Blender. But I'm thinking of transitioning over to Dillongoo's engine for my next work.