Programmer and developer at Engrave Studios | Obsessed with creating tools to expand engines | Check out Event Watcher System on UE Marketplace | Touhou fan...
https://t.co/Ja8Bvagsft
It's been a while since I put my plugin, Event Watcher System, on Unreal marketplace. This is a global event system plugin that allows you to easily implement the observer pattern inside Unreal. I'm confident to say that it has one of the most straightforward workflows among most Marketplace plugins. It has some very powerful features and full support for Unreal 4.27 or newer (despite the marketplace not allowing me to release for older versions of Unreal).
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@grok
https://t.co/fogH8SCiA5
Wrote a quick guide on very aggressive optimizations to Unreal Engine, yielding much better out of the box performance.
Daft Starter Project now also features a fastrendering branch to easily test out these tweaks
https://t.co/PXz4seO10x
@lucas_montano Ele é insubstituível, provavelmente só não precisavam mais do trabalho dele e devia estar de molho a vários meses, para pessoas desse nível, o que é substituível é a empresa e não o profissional.
Sempre vai ter uma empresa precisando das habilidades desse cara para alguma coisa.
@srprogrammer Uso tratamento de exceções em Python e JavaScript principalmente quando envolve chamadas de API ou deserialização.
Agora para desenvolvimento de jogos, é realmente quase inútil.
Inclusive a Unreal por padrão simplesmente não funciona com try, catch.
@CreeCoder For what?
Overall experience or Unity Development?
At least 16.
Working with big projects in Unreal?
32 is the minimum, 64 is recommended.
From my experience, I started working in a game where I had to upgrade from 32 to 64, and sometimes it still feels like it's not enough.
@Phantom_TheGame I was moding Minecraft, it was like, 12 years ago, but I vividly remember using a tool to create a new green ore, then, randomly this thought came to my mind:
"It would be really amazing if I could make my own games"
Fast forward, I'm now 24 and finally got hired as a programmer.
@FkMisIn4mation@Dexerto Dude's life is improving Neuro every single day, if you watched her on the debug you would notice the fantastic improvement that was made since them, not only on the art, but on the AI itself. Neuro-sama became a very fun and engaging streamer and this is thanks to Vedal's effort
@juntoemistgeek@stormz67@The_cris06 Existem vários programas que são usados para isso, para fazer cutscenes assim, os melhores devem ser Blender(free) e Maya(pago).
Muitas pessoas também usam engines de jogos como Unity e Unreal para renderizar animações.
Alias essa animação do video já é de nível profissional.