@Sosowski@ptrschmdtnlsn very much not the case, the GameCube had only 3 MB of video memory, making deferred shading effectively impossible - this and every other game on the system AFAIK use forward shading
@VasusenaKA@Hacaosuka_Works the few spots on this model where triangles are explicitly used here are in service of reducing polycount/edge loops on features where, with modern geo budgets, you could definitely afford to use quads instead
@VasusenaKA@Hacaosuka_Works the topology here was mostly modeled out as quads, it's just been converted into triangles upon export - in places where it's not there seems to have been a lot of ngon usage (generally considered bad practice in realtime assets)
@SinksAdventure Curious about the comment here on optimization being a factor - is your word detection algorithm O(n) complexity (n being lexicon size here)? O(log n) should be possible with a binary search, potentially faster. Happy to do a code review if it's a Unity project.
@Harmful_Logic "ay, men," because The Winstons' "Amen, Brother" is a cover of the Jester Hairston song "Amen," where it is pronounced so: https://t.co/N2aYekOeYH