@Maximilian83309 Oh nice, can't wait to see how they play out in-game. That seems like a good way to balance them out then since if you were able to run a ranged weapon in one slot and then a one-handed melee with a shield I could see that being very strong unless there was some major MS debuff
@Maximilian83309 This looks awesome, is this a skin for one of the playable characters or one of the NPC’s in the Chateau. Also shields?👀 are these purely cosmetic🤔
@Maximilian83309 Referring to your last point, this must be a very difficult area to balance your own vision for the game and community feedback. I feel like I can speak for the majority of the player base here but you guys have already gotten us hooked and wanting more. Fantastic job so far.
@Maximilian83309 Will there be more info prior to OB/TT4 regarding class ability balancing? I’d be curious to find out since I’ve been brainstorming about what class and build to play etc
@TheCelery1@Maximilian83309 From my understanding the word “Martial” is more a militarised word, more referring to soldiers and war as a whole. Could be wrong though but just my 2 cents on it
@TheCelery1@Maximilian83309 I think it’s totally intentional the way it is and makes sense. For “Arms” I think of the old saying “To arms men” which is like an old battle cry to rally anyone willing to don weapons and prepare for battle.
@Maximilian83309 I love how old and worn it looks. Someone remind me I didn’t get to play much of the last playtest but is the Cauldron is first area in the chateau or something?
@Maximilian83309 I’m all for this, definitely killing 2 birds with 1 stone by making these changes. This is a great way to balance out more late/end game armours whilst also creating build diversity👌