visionOS probably supports OpenGL ES in compatibility mode but not for the immersive experience, I created a sample project using ANGLE in SwiftUI (OpenGL ES via Metal here). Hopefully it will be useful for bringing OpenGL ES apps and games to visionOS.
https://t.co/mWosoJFGJr
visionOS probably supports OpenGL ES in compatibility mode but not for the immersive experience, I created a sample project using ANGLE in SwiftUI (OpenGL ES via Metal here). Hopefully it will be useful for bringing OpenGL ES apps and games to visionOS.
https://t.co/mWosoJFGJr
In case anyone is interested, I managed to build ANGLE (OpenGL ES implemented in D3D11) with support for SwapChainPanel in WinUI 3. Sample project here https://t.co/VGb1LgiNAq
In case anyone is interested, I managed to build ANGLE (OpenGL ES implemented in D3D11) with support for SwapChainPanel in WinUI 3. Sample project here https://t.co/VGb1LgiNAq