After a couple of days of code rewrites, and optimizing, I took a break to introduce water splashing for the fire hydrants! 😊 #ue4#gamedev#particles#refraction#water#fx https://t.co/q2vZ8LQyQf
Just snapped half the buildings out of existence thanks to a inheritance change. Pain is temporary... #procedural#ue4#gamedev#gamedevelopment https://t.co/QXKgRgvEgj
The City! #ue4 Made with #procedural buildings and roads in #UE4! I’ve lost half my weeks worth of sleep over this city and my hands are cramping! https://t.co/V3o0Ct74Qm